Reverse: Difference between revisions
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:''This article is about the effect. For the technique in '' | :''This article is about the effect. For the technique in ''Melee'', see [[pivot]]ing. For the technique in all four games, see [[B-sticking]].'' | ||
'''Reverse''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of [[flinch]]ing. | |||
A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their back side, the reverse effect being the only way to see this pose. | |||
While hitboxes with the reverse effect generally do not cause knockback, there are situations where they can boost the momentum of an airborne character. | While hitboxes with the reverse effect generally do not cause [[knockback]], there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also [[reflect]] [[projectile]]s, but this is solely a design convention and is not a property of the reverse effect. | ||
In ''[[Super Smash Bros. Ultimate]]'', due to {{SSBU|Ryu}} and {{SSBU|Ken}} always facing their opponent in 2-player battles, if one of them is flipped by a reverse attack in a 2-player battle, they immediately turn back to face their opponent again. | |||
==List of reverse attacks== | ==List of reverse attacks== | ||
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[[Category:Effects]] | [[Category:Effects]] |
Revision as of 02:09, April 23, 2019
- This article is about the effect. For the technique in Melee, see pivoting. For the technique in all four games, see B-sticking.
Reverse is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of flinching.
A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their back side, the reverse effect being the only way to see this pose.
While hitboxes with the reverse effect generally do not cause knockback, there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also reflect projectiles, but this is solely a design convention and is not a property of the reverse effect.
In Super Smash Bros. Ultimate, due to Ryu and Ken always facing their opponent in 2-player battles, if one of them is flipped by a reverse attack in a 2-player battle, they immediately turn back to face their opponent again.
List of reverse attacks
By characters
Character | Move(s) | Games |
---|---|---|
Dr. Mario | Super Sheet | ![]() ![]() ![]() |
Breezy Sheet | ![]() | |
Jigglypuff | Spinphony | |
Mario | Cape | ![]() ![]() ![]() ![]() |
Gust Cape | ![]() | |
Mii Swordfighter | Reversal Slash | ![]() ![]() |
Olimar | Dizzy Whistle | ![]() |
Pit | Mirror Shield | ![]() |
Zelda | Nayru's Rejection | ![]() |
By items
Character | Move(s) | Games |
---|---|---|
Poké Ball Pokémon | Ditto: Transform (if the summoner possesses reversing attacks) | ![]() |
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Melee | Bury ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Brawl | Aura ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. 4 | Blaster ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Ultimate | Autoreticle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |