Super Smash Bros. series

Sleep: Difference between revisions

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{{disambig2|sleep effect caused by certain attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}}
{{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}}
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|Charizard having been put to sleep.]]
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|Jigglypuff putting Charizard to sleep in ''for Wii U'']]
There are a few [[attack]]s in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''sleep''' effect. Characters hit by such attacks will be [[asleep|put to sleep]] instead of taking knockback. If the target is already asleep, the length of the effect will not be increased or reset. Certain [[Spirit]] battles in ''Ultimate'' have a floor that causes sleeping.
'''Sleep''' is an attack effect that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.
 
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep by [[Spirit Battle]] slumber floors.


==List of sleep attacks==
==List of sleep attacks==
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{{Template:Effects}}
===By stage hazards===
The [[Spirit Battle]] condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.
 
{{Effects}}


[[Category:Effects]]
[[Category:Effects]]
[[Category:Special conditions]]

Revision as of 12:10, April 22, 2019

This article is about sleep effect of attacks. For the move called Sleep on the website for the original Super Smash Bros., see Rest.
Jigglypuff putting Charizard to sleep in for Wii U

Sleep is an attack effect that has appeared in every game in the Super Smash Bros. series. Grounded fighters hit by a sleep attack fall asleep for an amount of time based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.

Since enemies are immune to all status conditions, sleep attacks instead trip Smash Run enemies. In Super Smash Bros. Ultimate, the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep by Spirit Battle slumber floors.

List of sleep attacks

By characters

Character Move(s) Games
Daisy Daisy Blossom Super Smash Bros. Ultimate
Jigglypuff Sing Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Luigi Negative Zone Super Smash Bros. Brawl
Peach Peach Blossom Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Sleepy Toad Super Smash Bros. 4

By items

Item Attack Games
Assist Trophies Riki: Bedtime Super Smash Bros. 4Super Smash Bros. Ultimate
Poké Ball Pokémon Bellossom: Sweet Scent Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Darkrai: Dark Void Super Smash Bros. 4Super Smash Bros. Ultimate
Ditto: Transform (if the summoner is Jigglypuff) Super Smash Bros. Ultimate
Togepi: Metronome (Sleep Powder) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate

By enemies and bosses

Enemy/Boss Attack(s) Games
Master Hand Sleeper Grab Super Smash Bros. 4
Master Hand and Crazy Hand Applause (combo move) Super Smash Bros. MeleeSuper Smash Bros. Brawl
Petilil Sleep Powder Super Smash Bros. for Nintendo 3DS

By stage hazards

The Spirit Battle condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.