Alternate music: Difference between revisions
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:''Not to be confused with [[My Music]] in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''.'' | :''Not to be confused with [[My Music]] in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''.'' | ||
Revision as of 20:14, April 14, 2019
- Not to be confused with My Music in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.
Alternate music pieces are music tracks that sometimes play in particular stages in Super Smash Bros. Melee and in all stages in Super Smash Bros. for Nintendo 3DS. These tunes can be triggered by unlocking a certain stage or extra or holding down a certain button combination; they also can be triggered randomly.
Alternate music for normal stages
Super Smash Bros. Melee
Every time any one of these stages is loaded up in Vs. Mode or Training Mode, there is a 12.5% chance that the alternate music will play instead of the normal music. If L or R are held by all human players while the stage is loading, the alternate music will be forced to play. Great Bay and Temple's alternate songs will only be played when Young Link and Marth are unlocked, respectively. The rest of the alternate songs only get triggered when all stages have been unlocked. Battlefield and Final Destination stages have two separate songs from a Multi-Man mode as their alternate music. The rest of the alternate songs are from other games, with the exception of Mother 2.
The alternate music for normal stages are:
- Icicle Mountain: Balloon Fight
- Great Bay: Saria's Song
- Temple: Fire Emblem
- Yoshi's Island: Super Mario Bros. 3
- Pokémon Stadium: Battle Theme
- Big Blue: Mach Rider
- Onett: Mother 2
- Mushroom Kingdom: Dr. Mario
- Mushroom Kingdom II: Dr. Mario
- Battlefield: Multi-Man Melee 1
- Final Destination: Multi-Man Melee 2
Super Smash Bros. for Nintendo 3DS
The alternate music can be forced again, but only R must be held in order to do this. There is a 15% chance of the music playing without holding down the R button. The alternate tracks for stages are:
- Battlefield: Menu (Melee)
- Final Destination: Menu (Melee): Ver. 2
- 3D Land: Super Mario Bros. 3 Medley
- Golden Plains: Ground Theme / Underground Theme (Super Mario Bros.)
- Rainbow Road: Rainbow Road (Mario Kart 7)
- Paper Mario: Try, Try Again
- Mushroomy Kingdom: Underground Theme (Super Mario Bros.)
- Jungle Japes: Gear Getaway
- Gerudo Valley: Ocarina of Time Medley
- Spirit Train: Main Theme / Underworld Theme (The Legend of Zelda)
- Brinstar: Brinstar Depths
- Yoshi's Island: Ending (Yoshi's Story)
- Dream Land: Green Greens Ver. 2
- Corneria: Star Wolf's Theme / Sector Z
- Unova Pokémon League: Battle! (Reshiram / Zekrom)
- Prism Tower: Lumiose City
- Mute City: Mute City
- Magicant: Smiles and Tears
- Arena Ferox: Fire Emblem
- Flat Zone 2: Flat Zone
- Reset Bomb Forest: Dark Pit's Theme
- WarioWare, Inc.: Ashley's Song/Ashley's Song (JP)
- Distant Planet: Stage Select
- Tortimer Island: Kapp'n's Song
- Boxing Ring: Minor Circuit
- Gaur Plain: You Will Know Our Names
- Balloon Fight: Balloon Trip
- Living Room: Bath Time Theme (Vocal Mix)
- Find Mii: Save the World, Heroes!
- Tomodachi Life: Mii Plaza
- PictoChat 2: Dr. Mario
- Green Hill Zone: Live & Learn
- Wily Castle: Mega Man 2 Retro Medley
- Pac-Maze: PAC-MAN (Club Mix)
- Dream Land (64): Ice Cream Island
- Suzaku Castle: Ryu Stage
- Peach's Castle (64): Main Theme (Super Mario 64)
- Hyrule Castle (64): The Legend of Zelda Medley
- Super Mario Maker: Title (Super Mario Maker)
- Duck Hunt: Wrecking Crew Retro Medley
- Midgar: Fight On!
- Umbra Clock Tower: Theme Of Bayonetta - Mysterious Destiny (Instrumental)
Alternate music for Adventure Mode stages in Super Smash Bros. Melee
On the screen that shows what stage is coming next in Adventure Mode, alternate music will play on some stages if the player holds down L or R, and then presses START, while keeping L or R pressed until the music starts. An alternate theme will play for some of the stages. However, this can only be done by Player 1, and it only works for the first stage in each area: for example, on the F-Zero Grand Prix, only the first level will have the special music, not the fight with Captain Falcon.
The following are stages that have alternate music in Adventure Mode:
- Mushroom Kingdom: Super Mario Bros. 3
- Underground Maze: Fire Emblem
- Brinstar: Brinstar Depths
- Green Greens: Fountain of Dreams
- Pokémon Stadium: Battle Theme
- F-Zero Grand Prix: Mach Rider
- Onett: Mother 2
- Icicle Mountain: Balloon Fight
- Battlefield: Multi-Man Melee 1
Also, certain stages will play music not heard on the stage in Vs. Mode when they are played on in Adventure Mode:
- Princess Peach's Castle: Rainbow Cruise
- Temple: Great Bay
- Green Greens: Dream Land N64 (during Giant Kirby battle)
- Corneria: Venom
- Final Destination: Giga Bowser (during the fight against Giga Bowser)
Like the normal stages, there is also a 12% chance of the alternate music playing automatically.
Once the player has unlocked all stages and characters, then while unlocking the Sound Test feature, an alternate music can play on the Menus of the game; unlike music for stages, however, the player cannot force the song to play on the Menus.
Alternate music for Target Test
The music can also be changed for any characters' Target Test, but for some reason only works with P1's controller. By holding either L or R before the stage is being loaded (even when restarting via the Pause menu), the music that would play during the Credits sequence after beating Classic or All-Star Mode with that character will play. This excludes the Ice Climbers, where the Icicle Mountain theme would automatically play while the alternate music function is unavailable.