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Bowser Jr. (SSBU): Difference between revisions
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Grab has less range, but it is faster in exchange, making it less punishable.}} | |||
*{{change|Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.}} | *{{change|Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.}} | ||
*{{change|The animation on Bowser Jr.'s pummel is slightly different.}} | *{{change|The animation on Bowser Jr.'s pummel is slightly different.}} | ||
*{{nerf|Pummel is slower.}} | *{{nerf|Pummel is slower.}} | ||
*{{buff|Down throw deals significantly more damage: 6.5% → 15.6%.}} | *{{buff|Down throw deals significantly more damage: 6.5% → 15.6%.}} | ||
Revision as of 15:00, November 6, 2018
Bowser Jr. in Super Smash Bros. Ultimate | |
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Universe | Mario |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Shadow Mario Paint |
“ | The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Bowser Jr. (クッパJr., Koopa Jr.) is a playable character in Super Smash Bros. Ultimate. He returns with his Junior Clown Car, and the Koopalings also return as his alternate costumes.
Changes from Super Smash Bros. 4
Aesthetics
As with all veterans returning from SSB4, Bowser Jr.'s model features a more subdued color scheme. Like his father, his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the Koopalings.
The Junior Clown Car is more expressive, with new facial animations when Bowser Jr. gets hit and when he misses a grab.
Attributes
Like all characters, Bowser Jr.'s jumpsquat animation now takes three frames to complete, making it twice as fast as before.
Ground Attacks
The last hit of Bowser Jr.'s neutral attack is now an uppercut.
Bowser Jr.'s down tilt can now consume food. This enables him to eat food from further away.
Down tilt is more reliable, but has less range overall.
Forward tilt has less range.
Up tilt has less range.
Jab connects more reliably, and has increased KO potential.
Aerial Attacks
All of Jr's aerials have less landing lag.
Throws/other attacks
Grab has less range, but it is faster in exchange, making it less punishable.
Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.
The animation on Bowser Jr.'s pummel is slightly different.
Pummel is slower.
Down throw deals significantly more damage: 6.5% → 15.6%.
Special Moves
Clown Cannon can fire a cannon ball while another one is already in play.
Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by Shotzos, instead of flying straight.
Clown Cannon has less endlag and startup, but travels slower, letting you follow it.
When cancelling Clown Kart Dash, your double jump is now kept.
Clown Kart Dash makes you jump higher on sloped platforms.
If you jump out of Clown Kart Dash to cancel it, you can no longer immediately airdodge out of the move.
Abandon Ship!'s Hammer Swing is faster.
Abandon Ship!'s Hammer Swing has a smaller hitbox, making it harder to hit.
Abandon Ship!'s explosion has less knockback.
Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.
The Mechakoopa now explodes upon hitting a shield.
Shadow Mario Paint is active for a shorter amount of time.
Alternate costumes
Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint".
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Gallery
Charging his forward smash on 3D Land.
Performing his dash attack on Princess Peach's Castle.
Jabbing at Villager on Boxing Ring.
Performing his forward tilt towards tempura shrimp on Tomodachi Life.
Roy, Iggy, Larry, and Ludwig on Wuhu Island.
Idling next to Snake on Tomodachi Life.
Struck by Alucard on Castle Siege.
Character Showcase Video
<youtube>fZ2dm9EoJfE</youtube>
Trivia
- The "Everyone is Here!" trailer features a visual glitch: when Lemmy uses his down taunt, his face disappears for a few frames at the end of the animation.
- The Junior Clown Car also shows a visual glitch, with two mouths overlapping each other when Ludwig is seen falling off a ledge.
- In Bowser Jr.'s showcase video, at one point the seven Koopalings follow Jr. in the same order they are fought in New Super Mario Bros. U.
- Iggy and Lemmy's renders are based on their artwork from New Super Mario Bros. U.
- Likewise, Wendy's render is partially based on her artwork from Super Mario World.
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