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Zelda (SSB4)/Neutral aerial: Difference between revisions
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m (→Update history) |
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{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | [[Category:Zelda (SSB4)]] | ||
[[Category:Neutral aerials (SSB4)]] |
Revision as of 22:42, October 26, 2018
Update history
Neutral aerial's loop hits' damage outputs reversed: 1% (front)/2% (back) → 2%/1%.
Neutral aerial's loop hits' hitbox sizes increased: 3u → 4.7u.
Neutral aerial's landing lag decreased: 22 frames → 19.
Neutral aerial's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.
Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
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Hits 14 | 6-7, 10-11, 14-15, 18-19 |
Hit 5 | 22-23 |
Ending autocancel | 38- |
Interruptible | 51 |
Animation length | 57 |
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Landing lag
Animation length | 19 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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