Dark Link: Difference between revisions
Serpent King (talk | contribs) (→In Super Smash Bros. Melee: Similar to Master Hand's article, the head should be there somewhere. NOT the head for Brawl/Wii U. Those I created for representation purposes, they appear nowhere in the game, thus should not be included here.) |
(→In Super Smash Bros. Melee: What was this?) |
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
In ''Melee'', Dark Link is fought by the player controlling a red-colored {{SSBM|Link}} in the [[event match]] [[Event 18: Link's Adventure]]. An all-black character does not appear anywhere else in the game, and aside from the texture and lack of voice effects, he is identical to Link. The texture can be applied to any character via the {{SSBM|debug menu}} or the [[black character glitch]]. This version of Dark Link is an allusion to the final boss of ''{{s|zeldawiki|Zelda II}}'', {{s|zeldawiki|Shadow Link}}. The playable Link's red palette swap is likely referencing the Reflect spell that was used in ''Zelda II'' which turned his tunic from green to red. When using an action replay to play as him, he will have voice effects and no dark icon; his icon and voice will be that of a regular Link. The only way to make it so is through the debug menu with Sub-color setting to 3 and status modifier setting to 18 (dark icon and no voice). Also, pressing the b-button will automatically drop to Link on the character select screen when holding a token to select a character. | In ''Melee'', Dark Link is fought by the player controlling a red-colored {{SSBM|Link}} in the [[event match]] [[Event 18: Link's Adventure]]. An all-black character does not appear anywhere else in the game, and aside from the texture and lack of voice effects, he is identical to Link. The texture can be applied to any character via the {{SSBM|debug menu}} or the [[black character glitch]]. This version of Dark Link is an allusion to the final boss of ''{{s|zeldawiki|Zelda II}}'', {{s|zeldawiki|Shadow Link}}. The playable Link's red palette swap is likely referencing the Reflect spell that was used in ''Zelda II'' which turned his tunic from green to red. When using an action replay to play as him, he will have voice effects and no dark icon; his icon and voice will be that of a regular Link. The only way to make it so is through the debug menu with Sub-color setting to 3 and status modifier setting to 18 (dark icon and no voice). Also, pressing the b-button will automatically drop to Link on the character select screen when holding a token to select a character. | ||
Revision as of 15:32, July 15, 2018
Dark Link | |
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Dark Link in Super Smash Bros. for Wii U. | |
A boss in | Melee Brawl SSB4 |
Universe | The Legend of Zelda |
Console of origin | Nintendo Entertainment System |
Location | Temple Bridge of Eldin |
Article on Zelda Wiki | Dark Link |
Dark Link (ダークリンク, Dark Link), also known as Shadow Link, is a completely black doppelgänger of Link that appears in multiple Zelda titles, including Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, and The Legend of Zelda: Four Swords Adventures. His origin is shrouded in mystery, sometimes believed to be a creation of Ganondorf. Dark Link's strength and abilities differ in the games he has appeared in. In most of Dark Link's appearances, he appears to know every technique Link knows or has learned and can effectively match and counter his attacks; other games also show that he is capable of using Link's items as well.
By coincidence, the Dark Link Event Matches in both Melee and Brawl are Event 18.
In Super Smash Bros. Melee
In Melee, Dark Link is fought by the player controlling a red-colored Link in the event match Event 18: Link's Adventure. An all-black character does not appear anywhere else in the game, and aside from the texture and lack of voice effects, he is identical to Link. The texture can be applied to any character via the debug menu or the black character glitch. This version of Dark Link is an allusion to the final boss of Zelda II, Shadow Link. The playable Link's red palette swap is likely referencing the Reflect spell that was used in Zelda II which turned his tunic from green to red. When using an action replay to play as him, he will have voice effects and no dark icon; his icon and voice will be that of a regular Link. The only way to make it so is through the debug menu with Sub-color setting to 3 and status modifier setting to 18 (dark icon and no voice). Also, pressing the b-button will automatically drop to Link on the character select screen when holding a token to select a character.
In Super Smash Bros. Brawl
Dark Link appears as an alternate costume for Link. This design is based on a cameo appearance of Dark Link in Twilight Princess. Also, Dark Link reprises his role as the enemy of Event 18: Dark Link Duel. However, the Dark Link in said event is shown as being completely black, like in Melee and Zelda II. Despite that, Dark Link uses the damage meter icon for the normal palette swap. Co-Op Event 7: Battle of the Dark Sides features the players as Link and Samus versus Dark Link and Dark Samus.
Toon Link also has an alternate costume that resembles a toon version of Dark Link, although this version of Dark Link bears a resemblance to Shadow Link from The Legend of Zelda: Four Swords Adventures.
In Super Smash Bros. 4
The Dark Link alternate costumes from Brawl return in Super Smash Bros. 4 for Link and Toon Link. In Super Smash Bros. for Wii U, the Link costume is used to represent the Dark Link character in the Final Battle Team-Up event match and two entirely darkened Links in the A Fated Battle event match.
Gallery
See also