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Wind: Difference between revisions

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(Split Windbox off into its own page. Unfortunately, as a result, there isn't much remaining on this page.)
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Revision as of 05:29, June 24, 2018

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This page is for wind as used by stages. For wind as used by other game elements, see Windbox. For other uses of the term "wind", see Wind (disambiguation).

Wind is an aesthetic and physical element that is used for stages in Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.

Stages that include winds are:

Stage Hazard Games
Dream Land Whispy Woods Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4
Green Greens Whispy Woods Super Smash Bros. MeleeSuper Smash Bros. Brawl
Paper Mario Fan Thing in Hither Thither Hill Super Smash Bros. for Nintendo 3DS
PictoChat Gusty Gus Super Smash Bros. Brawl
PictoChat 2 Gusty Gus 2 Super Smash Bros. for Nintendo 3DS
Pokémon Stadium 2 Flying transformation Super Smash Bros. BrawlSuper Smash Bros. for Wii U
The Subspace Emissary Battleship Halberd Exterior: The exterior of the Halberd Super Smash Bros. Brawl
The Wilds (Part II): Certain areas
The Lake: Above certain pits
Summit When the mountain is sliding Super Smash Bros. Brawl