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Super Smash Bros. 4

Donkey Kong (SSB4)/Down special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DonkeyKongHandSlapA.gif|thumb|270px|Hitbox visualization showing Donkey Kong's Ground Pound.]]
[[File:DonkeyKongHandSlap.gif|thumb|270px|Hitbox visualization showing Donkey Kong's grounded Hand Slap (the hitboxes are accurate if the ground is flat).]]
[[File:DonkeyKongHandSlapA.gif|thumb|270px|Hitbox visualization showing Donkey Kong's aerial Hand Slap.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
Line 162: Line 163:
!Hit 2
!Hit 2
|28-30
|28-30
|-
!Interruptible
|62
|-
|-
!Animation length
!Animation length
|62
|61
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=31}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavDonkeyKong|g=SSB4}}
{{MvSubNavDonkeyKong|g=SSB4}}

Revision as of 19:59, May 2, 2018

Hitbox visualization showing Donkey Kong's grounded Hand Slap (the hitboxes are accurate if the ground is flat).
Hitbox visualization showing Donkey Kong's aerial Hand Slap.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 1 AngleIcon78.png 82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
1 0 14% 1 AngleIcon84.png 82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
2 0 14% 1 AngleIcon84.png 82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
3 0 14% 1 AngleIcon78.png 82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
First slap
0 0 5% 0 AngleIcon90.png 0 100 36 7.0 23 4.0 0.0 2.0 1.0x 1.0x 20% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png
Second slap
0 0 6% 0 AngleIcon270.png 30 100 0 8.0 17 4.0 0.0 -2.0 1.0x 1.0x 20% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png

Timing

Aerial

Hit 1 19-21
Hit 2 28-30
Animation length 61
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox