Zelda (SSB4)/Forward tilt: Difference between revisions
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==Timing== | |||
{|class="wikitable" | |||
!Hitbox | |||
|10-11 | |||
|- | |||
!Interruptible | |||
|39 | |||
|- | |||
!Animation length | |||
|48 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | [[Category:Zelda (SSB4)]] |
Revision as of 21:44, January 29, 2018
Zelda forward tilt hitbox visualization | |
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↗ | |
→ | |
↘ |
Hitboxes
This attack can be angled up, forward, or down, but all three have the same properties.
Timing
Hitbox | 10-11 |
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Interruptible | 39 |
Animation length | 48 |
Lag time |
Hitbox |
Interruptible |
|