Super Smash Bros. 4

Luigi (SSB4)/Neutral attack/Hit 3: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
[[File:LuigiJab3.gif|thumb|270px|Hitbox visualization showing Luigi's third jab.]]
[[File:LuigiJab3.gif|thumb|270px|Hitbox visualization showing Luigi's third jab.]]
==Overview==
{{SSB4|Luigi}}'s third and final jab is a quick strike with his bottom. along with the first two, it's a very useful move to get opponents off of Luigi and do quick damage (10% total). However, it's unsafe on shield and has much higher endlag than the first two jabs (IASA 31), making it harder to use in neutral. At low percents, it knocks opponents in a tech chase situation and into a landing situation at higher percentages.
==Hitboxes==
==Hitboxes==



Revision as of 13:07, January 8, 2018

Hitbox visualization showing Luigi's third jab.

Overview

Luigi's third and final jab is a quick strike with his bottom. along with the first two, it's a very useful move to get opponents off of Luigi and do quick damage (10% total). However, it's unsafe on shield and has much higher endlag than the first two jabs (IASA 31), making it harder to use in neutral. At low percents, it knocks opponents in a tech chase situation and into a landing situation at higher percentages.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 Sakurai angle 65 80 0 4.5 12 -4.5 -1.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5% 0 Sakurai angle 65 80 0 4.5 12 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Hitboxes 6-7
Interruptible 31
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible