Super Smash Bros. 4

Duck Hunt (SSB4)/Forward aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Early hit|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damag...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DuckHuntFAir.gif|thumb|270px|Hitbox visualization showing Duck Hunt's forward aerial.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 16:40, December 15, 2017

Hitbox visualization showing Duck Hunt's forward aerial.
Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 6.5% 0 AngleIcon48.png 40 80 0 4.0 0 0.0 8.0 9.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
Clean hit
0 0 10% 0 AngleIcon48.png 30 80 0 3.9 0 4.0 1.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png