Zelda (SSB4)/Down tilt: Difference between revisions
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[[File:ZeldaDTilt.gif|thumb|270px|Hitbox visualization showing Zelda's down tilt.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} |
Revision as of 15:37, December 9, 2017
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 5.5% | 0 | ![]() |
20 | 120 | 0 | 3.6 | 9 | 6.0 | 0.0 | 0.0 | 1.0x | 1.0x | 20% | ![]() |
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