Super Smash Bros. 4

Zelda (SSB4)/Up tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ZeldaUpTilt.gif|thumb|270px|Hitbox visualization showing Zelda's up tilt.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 15:33, December 9, 2017

Hitbox visualization showing Zelda's up tilt.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.2% 0 AngleIcon100.png 45 110 0 5.0 22 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
1 0 7.2% 0 AngleIcon100.png 45 110 0 3.0 22 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
2 0 7.2% 0 AngleIcon100.png 45 110 0 3.0 21 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png