Bowser Jr. (SSB4)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
Serpent King (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | |||
[[File:BowserJrFTiltUp.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s forward tilt angled up.]] | |||
[[File:BowserJrFTilt.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s forward tilt.]] | |||
[[File:BowserJrFTiltDown.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s forward tilt angled down.]] | |||
{{technical data}} | |||
==Overview== | ==Overview== | ||
[[Bowser Jr. (SSB4)|Bowser Jr.]] leans over slightly as a large metal fork swings out from the side of the [[Junior Clown Car]]. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick. | [[Bowser Jr. (SSB4)|Bowser Jr.]] leans over slightly as a large metal fork swings out from the side of the [[Junior Clown Car]]. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick. |
Revision as of 14:33, December 6, 2017
Overview
Bowser Jr. leans over slightly as a large metal fork swings out from the side of the Junior Clown Car. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct |
---|
Hitbox Index | Originates From | Damage | Angle | Knockback Scaling | Fixed Knockback | Base Knockback | Radius | X-Offset | Y-Offset | Z-Offset | Effect | Tripping Chance | Freeze Frame Multiplier | SDI Multiplier | Shield Damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Fork | 8% | 361 | 110 | 0 | 30 | 2.5 | 0 | 0 | -5.5 | Slash | None | 1 | 1 | 0 |
Timing
Hitbox | 7-9 |
---|---|
IASA | 34 |
Lag time |
Hitbox |
Refrences
http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104
|