Super Smash Bros. 4

Pac-Man (SSB4)/Down aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
 
Pac-Man kicks below him four times, launching opponents after the fourth hit. It is similar to {{SSB4|Lucas}}'s down aerial, although, it is unable to [[meteor smash]]. The move cannot autocancel from a shorthop, has a lengthy ending animation and mediocre knockback, and deals as much damage as his neutral and up aerial. As such, it is considered one of Pac-Man's worst moves.
Pac-Man kicks below him four times, launching opponents after the fourth hit. It is similar to {{SSB4|Lucas}}'s down aerial, although, it is unable to [[meteor smash]]. The move cannot autocancel from a shorthop, has a lengthy ending animation and mediocre knockback, and deals as much damage as his neutral and up aerial. As such, it is considered one of Pac-Man's worst moves.


==Hitboxes==
==Hitboxes==
{{technical data}}
 
{|class="wikitable"
{{SSB4HitboxTableHeader}}
! Effect !! Damage !! Angle !! Base knockback !! Weight based knockback !! Knockback scaling
{{HitboxTableTitle|Hit 1-3 (loop)|42}}
|-
{{SSB4HitboxTableRow
| Normal || 1.5% (hits 1-3), 6% (hit 4) || 100° (hits 1-3), 65° (hit 4) || 80 (hit 4) || 10 (hits 1-3) || 100 (hits 1-3), 90 (hit 4)
|id=0
|part=0
|damage=1.5%
|angle=100
|bk=0
|ks=100
|fkv=10
|r=5.5
|bn=0
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hit 4|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=65
|bk=80
|ks=90
|fkv=0
|r=9.0
|bn=0
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
|}
|}


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{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Down aerials (SSB4)]]
[[Category:Down aerials (SSB4)]]

Revision as of 11:29, October 20, 2017

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Overview

Pac-Man kicks below him four times, launching opponents after the fourth hit. It is similar to Lucas's down aerial, although, it is unable to meteor smash. The move cannot autocancel from a shorthop, has a lengthy ending animation and mediocre knockback, and deals as much damage as his neutral and up aerial. As such, it is considered one of Pac-Man's worst moves.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-3 (loop)
0 0 1.5% 0 AngleIcon100.png 0 100 10 5.5 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Hit 4
0 0 6% 0 AngleIcon65.png 80 90 0 9.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing

Attack

Hitboxes 6-7, 14-15, 22-23, 30-31
Autocancel 1, 56-59
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 20
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel