Super Smash Bros. 4

Pac-Man (SSB4)/Forward aerial: Difference between revisions

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m (Tripped somebody with a fair on for glory the other day. Thought I'd put this in)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
 
Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for [[lock|locking]] opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of {{SSB4|Sheik}}. While the move does have a small chance of tripping opponents, the odds are so low that it is rarely seen.
Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for [[lock|locking]] opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of {{SSB4|Sheik}}. While the move does have a small chance of tripping opponents, the odds are so low that it is rarely seen.


==Hitboxes==
==Hitboxes==
{{technical data}}
 
{|class="wikitable"
{{SSB4HitboxTableHeader}}
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling
{{SSB4HitboxTableRow
|-
|id=0
| Normal || 5.3% || {{AngleIcon|361|s=20}} || 7 || 90
|part=0
|damage=5.3%
|angle=361
|bk=7
|ks=90
|fkv=0
|r=5.0
|bn=5
|xpos=5.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=5.3%
|angle=361
|bk=7
|ks=90
|fkv=0
|r=5.0
|bn=4
|xpos=1.6
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
|}
|}


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{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Forward aerials (SSB4)]]

Revision as of 11:19, October 20, 2017

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Overview

Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for locking opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of Sheik. While the move does have a small chance of tripping opponents, the odds are so low that it is rarely seen.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.3% 0 Sakurai angle 7 90 0 5.0 5 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5.3% 0 Sakurai angle 7 90 0 5.0 4 1.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Attack

Hitboxes 5-8
Autocancel 1, >43
IASA 26
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png

Landing lag

Animation length 16
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible