Related changes
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October 25, 2024
- Grab 22:31 +277 Alex the weeb talk contribs (→In Super Smash Bros. Melee)
October 16, 2024
- Taunt 10:27 +80 SuperPiranha85 talk contribs (→Pseudo-taunts)
October 12, 2024
- Super Smash Bros. Ultimate 00:16 −178 Mexi talk contribs (Undid edit by 72.216.186.113: They're palette swaps, not complete model changes. If we followed your logic, a lot of palette swaps would be considered "fighters".) Tag: Undo
October 11, 2024
- m Super Smash Bros. Ultimate 19:53 −222 CanvasK talk contribs (Undid edit by 72.216.186.113: Bit of a stretch for the scope of the paragraph) Tag: Undo
- m Nintendo Switch 17:51 +113 The Other Jared talk contribs (→Hardware)
October 10, 2024
- m Super Smash Bros. Ultimate 22:13 −19 CanvasK talk contribs (Undid edit by 172.56.83.25: Not relevant) Tag: Undo
- m Nintendo Switch 19:20 +235 The Other Jared talk contribs (→Gallery)
- m Nintendo Switch 19:15 +2 The Other Jared talk contribs (→Online)
October 9, 2024
- Jump 11:24 −88 Spunney talk contribs (The window of timing does not change, as you cannot buffer airdodges during jumpsquat in Melee, nor can you cancel jumpsquat frames with an airdodge/wavedash, like you'd be able to in Rivals of Aether. The window of timing for a perfect wavedash is the same 1 frame for every character, though characters who jump high are more punished by having a late wavedash (unrelated to jumpsquat frames))
- m Super Smash Bros. Ultimate 06:19 −33 Prolyfic8 talk contribs (→Version history)
- m Super Smash Bros. Ultimate 01:18 +50 Prolyfic8 talk contribs (→Development)
October 8, 2024
- m Super Smash Bros. Ultimate 15:38 +449 Prolyfic8 talk contribs (→Reception)
- m Super Smash Bros. Ultimate 12:38 +55 The Other Jared talk contribs (→Reception)