User contributions for Spunney
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October 9, 2024
- 11:2411:24, October 9, 2024 diff hist −88 Jump The window of timing does not change, as you cannot buffer airdodges during jumpsquat in Melee, nor can you cancel jumpsquat frames with an airdodge/wavedash, like you'd be able to in Rivals of Aether. The window of timing for a perfect wavedash is the same 1 frame for every character, though characters who jump high are more punished by having a late wavedash (unrelated to jumpsquat frames) current