Ganondorf (SSBB)/Neutral special: Difference between revisions
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==Overview== | ==Overview== | ||
Possessing horribly slow startup and minimal range, this move has borderline no use in one on one matches other than for shield break punishes. Can be reversed, which increases damage and knock back. Theoretically could be landed on an offstage opponent as a stock sacrificing attack, but would nearly always be a suboptimal choice. | Possessing horribly slow startup and minimal range, this move has borderline no use in one on one matches other than for shield break punishes. Can be reversed, which increases damage and knock back. Theoretically could be landed on an offstage opponent as a stock sacrificing attack, but would nearly always be a suboptimal choice. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 250: | Line 248: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Reversed=== | ===Reversed=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Reversal | |||
|10-11 | |||
|- | |||
!Hitboxes | !Hitboxes | ||
|80-81 | |80-81 | ||
Line 266: | Line 267: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
| | {{FrameStrip|t=Lag|c=10|e=LagStateS}}{{FrameStrip|t=Lag|c=69|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=2}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 19:10, July 2, 2024
Ganondorf neutral special hitbox visualizations. | |
---|---|
Grounded | Aerial |
Grounded reversed | Aerial reversed |
Overview[edit]
Possessing horribly slow startup and minimal range, this move has borderline no use in one on one matches other than for shield break punishes. Can be reversed, which increases damage and knock back. Theoretically could be landed on an offstage opponent as a stock sacrificing attack, but would nearly always be a suboptimal choice.
Hitboxes[edit]
Ground[edit]
Aerial[edit]
Timing[edit]
Normal[edit]
Hitboxes | 70-71 |
---|---|
Interruptible | 118 |
Animation length | 119 |
Reversed[edit]
Reversal | 10-11 |
---|---|
Hitboxes | 80-81 |
Interruptible | 128 |
Animation length | 129 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |