User:Alex the weeb/Squirtle (SSBU)/changes from Brawl
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Below is a list of the changes made to Squirtle on transition from Super Smash Bros. Brawl to Super Smash Bros. Ultimate.
Aesthetics[edit]
- Much like other characters, Squirtle always faces the screen regardless of which direction it is facing, making its stance mirrored.
- Squirtle has a new dash animation that involves surfing on a water wave.
- Squirtle has a more upright stance.
Attributes[edit]
- Squirtle's running speed is much faster.
Ground attacks[edit]
- Squirtle's full neutral attack combo does slightly more damage, and has a different animation: 9% → 9.4%.
- Forward tilt deals slightly more damage: 6% → 6.2%.
- Squirtle has a new down tilt. While it only hits once, it has further reach and deals more damage: 5% → 10.1%.
- Forward smash deals more damage: 14% → 19.3%.
- Forward smash has been altered. Squirtle now quickly lashes a torrent of water in front of itself, instead of doing a tackle in its shell.
- Up smash activates faster and reaches much higher, along with being slightly stronger.
- Squirtle no longer leaps up during its up smash, and instead points upwards as two torrents of water burst upward.
Aerial attacks[edit]
- Squirtle has a new neutral aerial: a midair cartwheel.
- Forward aerial's kick now produces a corkscrew of water.
- Back aerial is now a multi-hit move, and has Squirtle spin in a horizontal corkscrew while stretching out its tail, similar to Pikachu's back aerial.
Special moves[edit]
- Water Gun charges much faster and covers significantly more distance, able to reach the entirety of Battlefield when fully charged and having enough pushing force to KO off-stage opponents by pushing them into the blast zone.
- Withdraw is much faster and deals more damage: 8% → 11%.
- Withdraw now stops on impact, preventing it from racking up further damage.
- Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
- Spamming Pokémon Change will grant no invincibility frames for a period of time.
- Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.