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Display title | User:Alex the weeb/Physics update effect |
Default sort key | Alex the weeb/Physics update effect |
Page length (in bytes) | 7,082 |
Namespace | User |
Page ID | 121523 |
Page content language | en - English |
Page content model | wikitext |
User ID | 8839 |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Alex the weeb (talk | contribs) |
Date of page creation | 15:06, September 28, 2020 |
Latest editor | Alex the weeb (talk | contribs) |
Date of latest edit | 15:06, September 28, 2020 |
Total number of edits | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The physics update effect occurs when one or more of a fighters' physics is updated, while they are in the air, resulting in unusual results. Usually, this will simply override some temporary physics adjustments caused by special moves, if said adjustments were still in effect when the fighter's physics were updated. In some cases, this can result in bizarre or unexpected outcomes. While Inkling's Splat Roller used to be able to automatically trigger this in many situations, it no longer does for some of them. The following is a list of cases of this happening that I have found. All examples were tested using an Undamaged Speed ↑ Spirit set. |
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