Talk:Stage legality
How about a little reason by each stage to tell why it's banned? For example:
- Temple - Reason: Teching in the lower portion of the stage can cause unnaturally high percentages
- Fountain of Dreams - Reason: Causes unnecessary lag during doubles play
I don't know, something like that. --YodaMasterZ 23:56, March 17, 2007 (GMT)
- Why has this not been done? JalYt-Xil-Vimescarrot 12:51, 3 August 2008 (UTC)
I'll try to put up reasons for the banned stages. --TStick (talk) 15:48, 3 August 2008 (UTC) Man, too late... --TStick (talk) 15:49, 3 August 2008 (UTC)
Brawl?[edit]
What's banned in Brawl???????????????!!!!!!!!!!!!!!! Masterman (talk) 22:40, 4 July 2008 (UTC)
- We don't have a consistent enough set of data to make a determination on what is considered the standard stage selection of Brawl. Most tourneys are still just having the director(s) pick the banned and neutral stages. If your interested, this is what I've decided on, at least for our first tourney. It's no where near official, but looking at it and other tournament choices can give you a good idea. Clarinet Hawk (talk · contributions) 15:35, 3 August 2008 (UTC)
Banned stages[edit]
Why is Sector Z in SSB banned, but Corneria from SSBM isn't? Aren't they the same stage? Ari 23:01, 4 July 2008 (UTC)
- Actually, Sector Z is much differnt bcause it is longer and has an arwing appear once in awhile and has different scenery. The stage is great for camping player so character with projectiles can stay far away and use attacks and when an opponent gets near they just run away. Corneria is smaller and there is the cannon thing at the bottom plus the Arwing does affect gameplay. Zmario (talk) 23:04, 4 July 2008 (UTC)
Category?[edit]
Uh, is there any category for this? (Wolf O'Donnell (talk · contributions) 23:11, 4 July 2008 (UTC))
Why?[edit]
They say stages can be banned for revamping a stratagey, doesn't it take skill to change your stratagey as well?
Needs Re-vamping[edit]
Some of the reasons for individual stages being banned are just ridiculous. I'll fix this soon 124.171.82.15 05:15, 7 January 2011 (EST)
- Hmm, they make sense to me, but if you feel they should be changed, go ahead and make the edits. Omega Tyrant 05:47, 7 January 2011 (EST)
- Let me provide some examples: There are quite a few things that are repeated (On Temple: "over-reliance on teching, lower area with ceiling". The over-reliance on teching is BECAUSE of the area with a ceiling), there are some things listed which aren't even reasons for a stage to be banned (the "damaging karts" are listed as a problem with Mario Kart, despite how easy they are to avoid, see coming and how little KO/damage potential they have) and some have an incorrect amount of "strikes" next to them (Onett should have one, stages like Peach's Castle and Green Greens are NEVER legal in Melee, yet have only one strike, etc...). All in all it just leads to the spreading of mis-information regarding stage legality. 124.171.82.15 07:08, 7 January 2011 (EST)
- The strike information certainly needs to be updated (I myself never seemed to get around to it...). As for some of the other things, the karts in Mario Kart, while relatively easy to avoid and aren't too dangerous, are certainly seen as being a problem for the stage to a good amount of people. Even the minorest of stage hazards can get people calling a stage to be banned. So the karts being mentioned as a ban reason is legit as I see it (not to mention they commonly disrupt the match by how frequently they appear). It might not be a reason for everyone, but to others it is. As for the teching thing, teching and ceiling are different. True, the latter leads to the former, but they're not the same. Temple also has numerous walls, which allows for teching, and the ceiling, even without teching, will lead to characters surviving much longer than they should. The ceiling bit should be expanded upon, but the over reliance on teching should stay, as teching, a relatively minor skill in most stages, is extremely important to succeeding on Temple, as those that can tech well are going to survive to astronomical damages while those who aren't so good at it are going to be getting killed at about half the percentages the teching people are. As such, an over reliance on a particular skill and/or an overly dominating strategy on a particular stage is a legit ban reason.
- Let me provide some examples: There are quite a few things that are repeated (On Temple: "over-reliance on teching, lower area with ceiling". The over-reliance on teching is BECAUSE of the area with a ceiling), there are some things listed which aren't even reasons for a stage to be banned (the "damaging karts" are listed as a problem with Mario Kart, despite how easy they are to avoid, see coming and how little KO/damage potential they have) and some have an incorrect amount of "strikes" next to them (Onett should have one, stages like Peach's Castle and Green Greens are NEVER legal in Melee, yet have only one strike, etc...). All in all it just leads to the spreading of mis-information regarding stage legality. 124.171.82.15 07:08, 7 January 2011 (EST)
- Also, avoid using ALL CAPS in your statements. It's unnecessary, and will turn people off from listening to what you're saying. Omega Tyrant 07:34, 7 January 2011 (EST)
- So... We should be listing reasons people THINK the stage should be banned, rather than actual ban criteria? o_O I can't quite see the sense in that. One is incredibly subjective and kind-off... useless. I mean, this is a wiki. We aren't compiling feelings here we're compiling facts.
- Also, avoid using ALL CAPS in your statements. It's unnecessary, and will turn people off from listening to what you're saying. Omega Tyrant 07:34, 7 January 2011 (EST)
- "Living longer than they should" isn't a reason to ban a stage by the way. That is just silly. "Over-centralization on the ability to tech" IS however, and that is what I will most likely put in the article.
- Caps? What are you talking about? Have these edits been appearing in all caps or something? Or was that just general advice?124.171.82.15 08:44, 7 January 2011 (EST)
- The thing about the caps was general advice for your posts, as you used ALL CAPS when it was unnecessary. Now to address your statements.
- Caps? What are you talking about? Have these edits been appearing in all caps or something? Or was that just general advice?124.171.82.15 08:44, 7 January 2011 (EST)
- So... We should be listing reasons people THINK the stage should be banned, rather than actual ban criteria? o_O I can't quite see the sense in that. One is incredibly subjective and kind-off... useless. I mean, this is a wiki. We aren't compiling feelings here we're compiling facts.
- This statement is flawed, because if you haven't noticed, there is no ban criteria. The BBR never released a "ban criteria" and seeing how every region has their own stage list for their own ban reasons, we can't have a section about ban reasons that isn't "subjective". The best we can do is list the possible reasons why the stage is commonly banned by TOs. There's no way to include such a section and for it not to be subjective. Yes, this is a Wiki, and including these ban reasons is still factual as these are reasons for why people ban these stages.
- "Living longer than they should" isn't a reason to ban a stage by the way. That is just silly. "Over-centralization on the ability to tech" IS however, and that is what I will most likely put in the article.
- Another flawed statement. I never used the phrase "Living longer than they should", and yes, a stage that allows a character to live much longer than usual is a reason people ban stages. When all characters are commonly living in excess of 200%, is there not something wrong with the stage for competitive play? When characters are living that long, does it not give a disproportional advantage to those with reliable finishers with high knockback scaling as opposed to those whose finishers rely on high base knockback? While true it's a lesser reason, there are no commonly legal stages that allow characters to survive to extreme percentages so often. As for your second statement, that's just better wording of "over reliance on teching", which was already mentioned previously.
I noticed we got a little off topic. This isn't the place to argue if something is a valid ban reason or not, but if something is or is not a reason people bring up for banning the stage. So, if trying to get a ban reason listed off, bring up how that isn't a reason people in the community ban the stage (and presenting evidence is ideal as well). Omega Tyrant 09:40, 7 January 2011 (EST)
- I'm going to sleep for the night, but I'll continue this in the morning. I've edited the Melee section and I will justify those edits soon. 124.171.82.15 09:44, 7 January 2011 (EST)
- I readded some of the ban reasons you removed. I'll remind you, this isn't about if you see it as a valid ban reason, it's about if smashers of the community cite these reasons for banning the stage. Many of the ban reasons you removed I've seen get cited plenty of times in stage discussion. Even if you come up with an irrefutable argument for why a ban reason isn't "valid", if TOs ban that stage for that reason, the reason must be cited here.
- As for some general advice when editing, avoid including excessive links. Each time you inputted stalling, you linked it to the stalling article. Generally, if the link already exists in the article, there's no need to repeat the link. Another piece of advice is to avoid inputting unnecessary hyphens. Such as, run-away is run away, un-reasonable is unreasonable, and wall-jump is wall jump.
- Okay, responding time.
- "The BBR never released a "ban criteria" and seeing how every region has their own stage list for their own ban reasons, we can't have a section about ban reasons that isn't "subjective"."
- Firstly, while the BBR haven't released a specific ban criteria that they use, several BBR members frequent the Stage Discussion boards on SWF, and have pretty much said that they ban stages they feel marginalize skill (random elements, over-powered hazards and promotion of degenerate tactics).
- Secondly, while we can't avoid subjectivity in this case, it is quite obvious that one is more subjective than the other. If we list possible reasons for stages to be banned, then that opens the door to... Anything, really. I could say that I ban Temple at my tournaments because it's boring to play on, for example. Where as if we list actual reasons for banning a stage (based on sources like Sun Tzu's "The Art of War", why other stages are legal/banned, common sense, David Sirlin's articles on competitive gaming, etc...) we will both be avoiding ridiculous edits like the "boring" example I mentioned before, as well as spreading awareness on why stages should be banned to up-and-coming TOs. I can just imagine someone come here and say "Hmm... If Mario Circuit is banned due to the Karts... Then Port Town Aero Dive should automatically be banned too!" without even looking at ACTUAL reasons for banning stages. Given the ignorance that already exists in the community when it comes to stage legality, I'd say we should try and avoid this.
- "a stage that allows a character to live much longer than usual is a reason people ban stages. When all characters are commonly living in excess of 200%, is there not something wrong with the stage for competitive play? When characters are living that long, does it not give a disproportional advantage to those with reliable finishers with high knockback scaling as opposed to those whose finishers rely on high base knockback?"
- No, it really isn't a reason. The game doesn't suddenly lose any competitive depth when characters are living to high percents.
- We obviously have different opinions on which direction this article should be heading in, I've stated my reasoning so I'd love to hear yours. 124.171.82.15 23:22, 7 January 2011 (EST)
- Alright, my turn to respond!
- We obviously have different opinions on which direction this article should be heading in, I've stated my reasoning so I'd love to hear yours. 124.171.82.15 23:22, 7 January 2011 (EST)
- Firstly, while the BBR haven't released a specific ban criteria that they use, several BBR members frequent the Stage Discussion boards on SWF, and have pretty much said that they ban stages they feel marginalize skill (random elements, over-powered hazards and promotion of degenerate tactics).
- True, BBR members have said that, but they never made it their official stance in a ban guideline, and the ban reasons in this article is not to present what are "valid" reasons for banning the stage, but for presenting commonly cited reasons that TOs ban the stage. So BBR members saying what constitutes a valid ban reason in stage discussion boards has no bearing on the content of this article.
- If we list possible reasons for stages to be banned, then that opens the door to... Anything, really. I could say that I ban Temple at my tournaments because it's boring to play on, for example.
- As what I meant for "possible" reasons, I mean commonly cited reasons for why a TO may ban the stage. Obviously, we're not going to have something such as "the stage is gay" as a reason listed, nor a reason that is entirely opinionated and lacking any logical sense, like saying a stage is boring. We don't have such reasons listed now, nor have I seen such reasons get added in the past. As such, while I can see why you would be concerned about this, past experience and the fact we can easily undo any edits with such reasons make this something not to get concerned about.
- Where as if we list actual reasons for banning a stage (based on sources like Sun Tzu's "The Art of War", why other stages are legal/banned, common sense, David Sirlin's articles on competitive gaming, etc...) we will both be avoiding ridiculous edits like the "boring" example I mentioned before, as well as spreading awareness on why stages should be banned to up-and-coming TOs. I can just imagine someone come here and say "Hmm... If Mario Circuit is banned due to the Karts... Then Port Town Aero Dive should automatically be banned too!" without even looking at ACTUAL reasons for banning stages. Given the ignorance that already exists in the community when it comes to stage legality, I'd say we should try and avoid this
- As mentioned before, when it comes to competitive play, the Wiki reports, not decides. As for the example you brought up about the TOs, it's rather irrelevant. The Wiki doesn't exist to set up a guideline for TOs, and our banned stage article isn't for TOs to base their stage list on. The intention of the article is for giving information on banned stages and the reasons why they are banned for the reader. I'll agree with you on stages getting banned when they shouldn't be (such as Pokemon Stadium 2), but the Wiki is merely presenting the information on this subject, not trying to persuade the reader on what is a valid ban reason and what is not. As such, despite the rather admittedly poor reasoning for banning it, we'll mention Pokemon Stadium 2 in this article, along with the reasons people commonly cite for banning the stage (I know Pokemon Stadium 2 wasn't brought up here, but just bringing up an example).
- No, it really isn't a reason. The game doesn't suddenly lose any competitive depth when characters are living to high percents.
- I already mentioned previously that this isn't the place to argue if something is a valid ban reason, but besides that, you basically just said "no, you're wrong", without properly addressing my points nor bringing up any specific points to back up your reasoning :/ But I'm not going to get hypocritical about this and argue it back.
- Now I'm going to go out on a limb here and guess you're Budget Player Cadet (judging by the tone of your posts). While your heart is in the right place, and I know you're passionate about this, you're arguing stage legality in the wrong place. The Wiki intends to remain as neutral as it can, and if TOs see something as a ban reason for the stage, we have to report it in our ban reasons section, even if members of this community don't see it as a valid reason. The Wiki is a presenter of information, and mentioning how a stage is banned for being "overly large" or having "damaging stage hazards" is factual, as whether you think they're valid reasons or not, people ban stages for these reasons.
- For a concluding statement on what the ban reasons section is for and what the article's intent is (even though I repeated this so many times). The article's overall intent is to inform readers about banned stages and the reasons people ban them. The ban reasons section is to present commonly cited reasons TOs ban the stage, not to present the "right" reasons for banning the stage. As for the intent of the article, basing the information on this is more informative than limiting the ban reasons to those that we see as "right". Omega Tyrant 01:06, 8 January 2011 (EST)
Sounds fair enough to me. Thanks for the elaboration!
And no, I'm not Budget Player Cadet. Though I do agree with him on a lot of things and we regularly converse on the forums. 124.171.82.15 02:04, 8 January 2011 (EST)
Hmm... New thought: Just as Semicolon's Treatise on the Existence of Tiers is linked to from the 'Tier List' page, would I be able to write up a page on reasonable reasons to ban a stage (based on logic derived from David Sirlin's philosophies) and link to that from the 'Banned Stages' page? 124.171.184.142 04:54, 17 January 2011 (EST)
- If the page you write is deemed by the community to be of high enough quality and reasonable to link to the Banned stages' article. Though if you are going to attempt this, I suggest you create an account. So you can write your page as a subpage of your userpage, as such a page wouldn't be allowed in the mainspace, and IPs can't create userpages. Omega Tyrant 05:11, 17 January 2011 (EST)
- Yeah, I already have an account, I was just posting on IP because of laziness and anonymity. I'll log in and create the page. 124.171.184.142 05:56, 17 January 2011 (EST)
Singles and doubles distinction[edit]
Because only one stage (Fountain of Dreams) currently makes a distinction between singles and doubles, I'm not sure it's necessary to have distinct columns for each. It might be better just to have a single note for FoD and for the rest of the stages just say whether they are banned. Mr. Anontalk 14:25, 2 June 2012 (EDT)
- I have to say I agree, for the sake of simplicity. However, we may need to reevaluate this decision once Super Smash Bros. 4 is released and this page expands. Mousehunter321 (talk · contributions) 14:31, 2 June 2012 (EDT)
APEX 2015 Stages[edit]
At APEX there was a list of tournament-viable stages herehere at page 15. Should we add those in? Or what does it take to decide a list? --Meester Tweester (talk) 09:22, 7 February 2015 (EST)
- Like in Brawl, the stagelist varies wildly from tournament to tournament; the Apex stagelist isn't reflective of a community consensus stagelist, and thus what we write here shouldn't be based around it. Omega Tyrant 11:02, 7 February 2015 (EST)
SSB4[edit]
can we have the stages that are banned in 8 player smnash? i'm Valehd the smashbro pro!(talk) 17:48, 25 March 2015 (EDT)
- If you're referring to the stages that the game makes unavailable with 5+ players, we have that list here. That's not what this article is about, though; this is for stages banned in competitive settings. Miles (talk) 17:50, 25 March 2015 (EDT)
Major fixing![edit]
Can we please make a section on Project M stage legalities and list the reasons for bans on the Super Smash Bros. for Wii U Section? Radfox35 22:20, 11 December 2015 (EST)
- I agree, a Project M stage legalities list should really be included Patzui (talk) 18:18, 20 December 2018 (EST)
Proposal to rename article to "Stage legality"[edit]
i.e. it should be expanded to list all the stages for each game, then state whether each stage is a Starter, Counterpick, or Banned plus the reason why (generally for the latter two).
Reasons include that we're pretty much already doing this for all of Smash 4, as well as Brawl to an extent, and that the list of banned stages is usually so large that simply adding the list of starters and counterpicks barely requires any effort while significantly expanding the scope of the article.
Any thoughts? Zowayix (talk) 20:05, 26 December 2015 (EST)
- If starter and counterpick data is indeed added for all games, definitely. --Menshay (talk) 14:04, 30 December 2015 (EST)
- As long as someone is willing to add this information, strong support. ---Preceding unsigned comment added by you. Or maybe DatNuttyKid. 16:59, 30 December 2015 (EST)
- I could do it. Support Serpent King 19:51, 30 December 2015 (EST)
- Support Per the above. Berrenta (talk) 19:56, 30 December 2015 (EST)
Oppose. I think we should also have short articles to cover the concept of starters, counterpicks, and banned stages, as the concepts themselves warrant pages IMO. The lists should be merged, though. Nyargleblargle (Contribs) 20:29, 30 December 2015 (EST)- Merged with what? Serpent King 20:39, 30 December 2015 (EST)
- Each other (i.e. The Starter/Counterpick stages list in the tournament legal stages would be merged with the lists here). Nyargleblargle (Contribs) 21:28, 30 December 2015 (EST)
- That makes the pages even shorter, though. If there's not going to be a list on each page, there's no reason for them to be separate at all. ---Preceding unsigned comment added by you. Or maybe DatNuttyKid. 21:31, 30 December 2015 (EST)
- So move to "stage legality" and merge Tournament legal (SSBX) stages here (using {{main}} template on those sections)? Sorry, I am not exactly sure what you're after here. Serpent King 21:33, 30 December 2015 (EST)
- Each other (i.e. The Starter/Counterpick stages list in the tournament legal stages would be merged with the lists here). Nyargleblargle (Contribs) 21:28, 30 December 2015 (EST)
- Merged with what? Serpent King 20:39, 30 December 2015 (EST)
(reset indent)Good point, DNK. Change to Support if the terms get glossary definitions. That would be enough IMO. Nyargleblargle (Contribs) 21:36, 30 December 2015 (EST)
- Support, this is something I feel should've been done from the start, and with us kind of already doing it, it won't be that hard to merge. Disaster Flare (talk) 03:05, 1 January 2016 (EST)
- Support. Ganonmew, The Evil Clone 13:44, 1 January 2016 (EST)
- Seems like consensus. ---Preceding unsigned comment added by you. Or maybe DatNuttyKid. 13:46, 1 January 2016 (EST)
- Support. Ganonmew, The Evil Clone 13:44, 1 January 2016 (EST)
Hazard toggle[edit]
I think we need two separate lists for hazards on and off as Hazard Halberd is a highly disruptive but Hazardless Halberd merely gains and loses stage sidewalls. Guybrush20X6 (talk) 20:23, 16 December 2018 (EST)
- I don't think there will be tournaments with stage hazards turned on, so no Patzui (talk) 21:01, 16 December 2018 (EST)
- Then why's the current one talk about hazards? If we're gonna have only one, shouldn't it at least be for the relevant set? Guybrush20X6 (talk) 04:31, 17 December 2018 (EST)
- These edits will be reverted Patzui (talk) 06:45, 17 December 2018 (EST)
- What about simply adding a column next to "Status" with the stage hazards toggle icon, and in that column, for the stages that aren't banned, you put a green/red/yellow smash icon to precise if stage hazards are allowed, forbidden, or irrelevant (exemple : BF => yellow/irrelevant, Dream Land => green/allowed, Midgar => red/forbidden) ? 81.254.247.115 11:48, 21 December 2018 (EST)
- These edits will be reverted Patzui (talk) 06:45, 17 December 2018 (EST)
- Then why's the current one talk about hazards? If we're gonna have only one, shouldn't it at least be for the relevant set? Guybrush20X6 (talk) 04:31, 17 December 2018 (EST)
Hi, i new here and I have the same problem, stages like green greens, Wario ware, and Unova Pokemon league all have distruptive hazards but can simpily be turned off, stages like midgar can just have the varies symbol instead of being banned just like the miiverse stage did in smash 4. And Fountain of Dreams can just be banned in doubles, just like the stage did in Melee.--Frezzysnezzly (talk) 14:22, 17 December 2018 (EST)
- What's banned and what's legal is decided by tournament directors. And since no big tournament (Don't Park on the Grass, Smashadelphia Ultimate or Lauch for example) has had stages Fountain of Dreams legal, they are not legal. Some stages like Wario Ware were legal in some rulesets so they can be set to "varies" or "banned/legal" Patzui (talk) 05:19, 19 December 2018 (EST)
OK, I know i'm not the one who decides all of this tournament stuff but just saying, some of these stages could potentially be legal in the future to keep that in mind but for now, most of these stages are undecided or banned.--Frezzysnezzly (talk) 21:52, 19 December 2018 (EST)
Similar stages[edit]
As I completed the SSBU stage list, I just replicated what was done previously by others, but another user later made a change. When several stages are similar (BF and all its clones, FD and Wily Castle and PictoChat 2, Pokémon Stadium 1 and 2), should we just choose to tag one as allowed and ban the other ? Or should we just tag all of them the same, not deciding which one should be the allowed one ? It's kind of weird to just pick one to make it the allowed one. 81.254.247.115 11:48, 21 December 2018 (EST)
- I tried to do something about it by using the idea of "Alternative starter" for all the similar stages. If this solution is good enough for anyone, this point can be removed from the discussion page. 81.254.247.115 11:48, 21 December 2018 (EST)
- Only the one that is allowed in tournament rulesets is allowed in tournament rulesets. Stages that are not allowed in tournament rulesets are banned. Nothing weird about that. The reason for tournament directors for banning "similar stages" is that you can't counterpick a stage that is more or less the same as a stage you already counterpicked. Also keep in mind that "This is a talk page. Remember to sign your posts with four tildes (~) and follow the talk page policy." Patzui (talk) 11:01, 21 December 2018 (EST)
- Won't that vary from one tournament from another ? The point of the page is to have kind of a common ground, otherwise, it will end up being a page with a different list for each event, won't it ? Anyway, I'm nowhere near being a competitive player, I was just using the page to make a ruleset for my 1v1 serious matches, and ended up completing it with the what seemed to be the most obvious to me. Now people who know better can finish the job by making small editions (I have no idea what the 4 tildes will do, but I will try right away) 81.254.247.115 11:39, 21 December 2018 (EST)
- I have thought about it a bit since and I think there is a problem here : first, you told me that it's tournament ruleset and that's it, but if so, why some stage have a double status while only one tournament is referenced so far ? WarioWare is Banned/Starter, but the only tournament referenced is Smashadelphia, where WarioWare was a Starter, so where does the Banned part come from ? Also, due to the Stage Hazards Toggle, I think the page will end up having a problem : to keep the list short, tournament list will keep some viable stage out, and sooner or later, the list will probably end up mostly with stage that are either "varies" or "banned", and at this point, it will make the whole list useless (what's the informative value of "varies" ?). Shouldn't the people who work on this wiki start to think about a rule like "If the stage is a starter in at least X % of tournaments, then it's a starter, otherwise if it's a conterpick in at least Y % of the tournaments, then it's a counterpick, overwise it's banned" (and if two similar stages end up being both legal because of such a rule, you can still add a footnote "Those two stage a commonly considered legal but are never both allowed in the same tournament for they are too similar"). Just some input from a random user 81.254.247.115 05:12, 25 December 2018 (EST)
- If you look at the recent big tournaments, it looks like the 5 starter and 3 counterpick stages will probably become the standard. Patzui (talk) 11:48, 28 December 2018 (EST)
- OK, I'll let people that are more educated than me on the matter handle it. You'll still have my proposition about how to deal with it if you ever need to. By the way, just another idea, you could also separate "banned" in 2 status if tournaments end up not using the same standard : something like "avoided" (mostly banned but not always) and "banned" (never ever legal in any tournament ever). 81.254.247.115 08:48, 3 January 2019 (EST)
- Is there a reason why similar stages are banned and if so, can we have that explanation on the main page? Is it so they don't get double up in random selections? Guybrush20X6 (talk) 09:52, 5 January 2019 (EST)
- OK, I'll let people that are more educated than me on the matter handle it. You'll still have my proposition about how to deal with it if you ever need to. By the way, just another idea, you could also separate "banned" in 2 status if tournaments end up not using the same standard : something like "avoided" (mostly banned but not always) and "banned" (never ever legal in any tournament ever). 81.254.247.115 08:48, 3 January 2019 (EST)
- If you look at the recent big tournaments, it looks like the 5 starter and 3 counterpick stages will probably become the standard. Patzui (talk) 11:48, 28 December 2018 (EST)
- Only the one that is allowed in tournament rulesets is allowed in tournament rulesets. Stages that are not allowed in tournament rulesets are banned. Nothing weird about that. The reason for tournament directors for banning "similar stages" is that you can't counterpick a stage that is more or less the same as a stage you already counterpicked. Also keep in mind that "This is a talk page. Remember to sign your posts with four tildes (~) and follow the talk page policy." Patzui (talk) 11:01, 21 December 2018 (EST)
Banned Battlefield/Omega Forms[edit]
While all BF/FD versions of stages are the same on a functional level, there will be a few that get banned for visual and readability problems. Fountain of Dreams has reflections on all forms so that's gonna cause framerate issues, especially in doubles and Ice Climbers matches. Should we have a list of stages banned in all forms too? Guybrush20X6 (talk) 19:56, 21 December 2018 (EST)
- No, There's no framerate issue for that stage, even on Double. Trimint123 (talk) 14:05, 10 January 2019 (WIB)
"Banned/Starter/Counterpick"[edit]
I noticed that two stages in Ultimate have something along the lines of "Banned/Counterpick/Starter" as their legality status. (Specifically, WarioWare, Inc. and Lylat Cruise.) Shouldn't the legality status be "Varies" or do I not know how tournament picks work? CardboardLuigi (talk) 15:07, 11 January 2019 (EST)
- Maybe "Varies" that's used for Battlefield Forms and Ω forms is the wrong word and should be changed to "Alternative" or something like that. And for these two stages, if there are no tournaments where they where Counterpicks, "/Counterpick" should be removed otherwise they should get linked. Patzui (talk) 15:28, 11 January 2019 (EST)
No Hazards' own Stage Legality[edit]
I was thinking if no hazard may need it's own legally slot so that it's easy to tell which one is required hazard off to be legal and add a reason of why it's legal or not if hazards turn off. Trimint123 (talk) 13:04, 10 January 2019 (WIB)
Temporary semi-protection[edit]
This page might need temporary semi-protection. Too many bad edits of people who don't understand what "stage legality" means.. That it is based on rulesets of competitive tournaments and not by what they consider to be "playable stages"... Don't like reverting it every few days.. Patzui (talk) 18:43, 13 January 2019 (EST)
What if Smash 6 existed?[edit]
If Smash 6 existed, all stages aside from Battlefield are all banned. that's my prediction. Dark3828192 (talk) 18:41, July 16, 2023 (EDT)
- This is not an appropriate use for talk pages; talk pages are for discussing the article's content, not to muse about the article's subject or any other such casual conversation. Read our talk page guidelines before posting on any more talk pages. Omega Tyrant 03:45, July 17, 2023 (EDT)