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  • The Z-Axis Glitch was a glitch in Super Smash Bros. Ultimate that was discovered in version 3.0.0, allowing every character to face the Z-Axis by exploiting
    4 KB (694 words) - 16:51, December 11, 2023
  • Hitbox (redirect from Z-axis)
    decoded, as while the camera's axis is indeed along the z-axis of stages, for characters and most other gameplay objects, the z-axis is the one that points forwards
    31 KB (1,610 words) - 10:35, January 29, 2025
  • to prevent low attacks from missing him, due to his legs going into the Z-axis.
    3 KB (28 words) - 21:19, August 17, 2022
  • dodge's ending lag. * Moves back slightly. ** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spot
    23 KB (762 words) - 18:36, April 10, 2024
  • to a programming oversight, the dash grab's grabbox is misaligned on the z-axis. This causes the grab to miss against fighters with thinner hurtboxes (such
    2 KB (42 words) - 14:24, September 22, 2022
  • extended hitbox (x/y stretch: 0/0 → -2.5/4), which gives it more range in the Z axis. 1.1.5 The throw deals less damage (5% → 3%) and has increased knockback
    2 KB (54 words) - 05:33, December 6, 2021
  • partner is facing right or left (respectively), preventing issues with the Z-axis.
    2 KB (93 words) - 14:06, May 23, 2024
  • partner is facing right or left (respectively), preventing issues with the Z-axis.
    3 KB (122 words) - 14:07, May 23, 2024
  • partner is facing right or left (respectively), preventing issues with the Z-axis.
    3 KB (128 words) - 14:06, May 23, 2024
  • appear as 2-D images on the screen, preventing any disruptions caused by the Z-axis. Star KO'd characters are now covered by the gas station in Oil Panic. Additionally
    9 KB (1,066 words) - 03:16, June 29, 2024
  • placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15
    2 KB (134 words) - 16:00, July 26, 2022
  • Like the Wii Remote, the Nunchuk also provides an accelerometer for three-axis motion sensing and tilting, but without a speaker, a rumble function, or
    3 KB (324 words) - 10:14, November 23, 2024
  • and Supernova. This is likely because their cinematics manipulate the Z-axis in such a way that it disregards the model flattening effect on Mr. Game
    5 KB (397 words) - 17:43, January 17, 2025
  • Battlefield forms are specifically banned, including stages that manipulate the Z-Axis, Windy Hill Zone for concealing the ground, and Gamer for obscuring the blast
    6 KB (636 words) - 20:30, June 1, 2024
  • previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during
    3 KB (165 words) - 16:00, July 26, 2022
  • (hitbox 1 front X-axis: 11 → 10, hitbox 2 front X/Y-axis: 20/7.5 → 19/7, hitbox 1 back X/Y-axis: 9/14.6 → 6.6/13.8, hitbox 2 back X/Y-axis: 16/17 → 15/16
    1 KB (1,944 words) - 19:33, November 14, 2022
  • Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis. The spear, while attached to Corrin and causing him to experience hitlag
    4 KB (220 words) - 12:34, August 2, 2022
  • partner is facing right or left (respectively), preventing issues with the Z-axis. For each ledge grab without touching the ground or being hit, intangibility
    3 KB (296 words) - 14:44, May 23, 2024
  • ups. It also has a slightly bigger hitbox that isn't extended into the z-axis, causing some inconsistencies against thinner characters. It is also able
    5 KB (362 words) - 13:46, June 2, 2024
  • deceptive size: although it is larger than in Melee, its model's adjusted z-axis position has resulted in its hurtbox ending approximately at its digits,
    75 KB (8,694 words) - 20:43, February 15, 2025
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