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User:Miles of SmashWiki/Stuff for Smash: Difference between revisions
(Damn cpsun ,where'd u find dis.) |
(Undid edit by 174.54.124.132:???) |
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:{{symbol|eb|16px}} {{s|wikibound|Teddy}} Outfit, Teddy Wig {{head|Mii Swordfighter|g=SSB4|s=16px}} | :{{symbol|eb|16px}} {{s|wikibound|Teddy}} Outfit, Teddy Wig {{head|Mii Swordfighter|g=SSB4|s=16px}} | ||
:{{symbol|fe|16px}} [[fireemblemwiki:Avatar (Fates)|Corrin]]'s Armor, Corrin Wig {{head|Mii Swordfighter|g=SSB4|s=16px}} | :{{symbol|fe|16px}} [[fireemblemwiki:Avatar (Fates)|Corrin]]'s Armor, Corrin Wig {{head|Mii Swordfighter|g=SSB4|s=16px}} | ||
:[[File:SpecialStagesSymbol.svg|16px|link=The Mysterious Murasame Castle (universe)]] [[Takamaru]] Outfit, Takamaru Wig {{head|Mii Swordfighter|g=SSB4|s=16px}} | :[[File:SpecialStagesSymbol.svg|16px|link=The Mysterious Murasame Castle (universe)]] [[Takamaru]] Outfit, Takamaru Wig {{head|Mii Swordfighter|g=SSB4|s=16px}} | ||
:[[File:SpecialStagesSymbol.svg|16px|link=wikipedia:Skies of Arcadia]] [[wikipedia:Skies of Arcadia#Characters|Vyse]] Outfit, Vyse Wig {{head|Mii Swordfighter|g=SSB4|s=16px}} | :[[File:SpecialStagesSymbol.svg|16px|link=wikipedia:Skies of Arcadia]] [[wikipedia:Skies of Arcadia#Characters|Vyse]] Outfit, Vyse Wig {{head|Mii Swordfighter|g=SSB4|s=16px}} | ||
:{{symbol|metroid|16px}} [[Dark Samus]]'s Armor, Dark Samus's Helmet {{head|Mii Gunner|g=SSB4|s=16px}} | :{{symbol|metroid|16px}} [[Dark Samus]]'s Armor, Dark Samus's Helmet {{head|Mii Gunner|g=SSB4|s=16px}} |
Revision as of 15:38, December 16, 2015
Here's some stuff that I think would be cool in Smash. Next game? DLC for the current? I dunno. Just some ideas. I'm not 100% deeply attached to most of these, but I would enjoy seeing them. Comments are welcomed, if you're so inclined.
Add a universe
Instances of adding or promoting a whole universe to "major" representation.
The Wonderful 101
Wonder-Red | |
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![]() ![]() Official artwork of Wonder-Red from The Wonderful 101. | |
Universe | The Wonderful 101 |
Debut | The Wonderful 101 (2013) |
Smash Bros. appearances | SSB4 |
Most recent non-Smash appearance | The Wonderful 101 (2013) |
Console/platform of origin | Wii U |
Species | Human |
Wonder-Red's special moves | |
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![]() | |
Neutral special | Wonderful Cyclone |
Side special | Wonderful Stinger |
Up special | Wonderful Rising |
Down special | Unite Morph |
Final Smash | Platinum Robo |
Blossom City | |
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![]() ![]() | |
Universe | The Wonderful 101 |
Appears in | SSB4 |
Availability | Downloadable |
Maximum players | 8 |
Tracks available | For 3DS: Tables Turn ST01: Roll Out, Wonderful 100! (Alternate) For Wii U: Tables Turn ST01: Roll Out, Wonderful 100! ST02: Head for Blossom Tower Jergingha - Planet Destruction Form The Won-Stoppable Wonderful 101 |
Splatoon
Inkling | |
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![]() Official artwork of an orange female Inkling from Splatoon. | |
Universe | Splatoon |
Debut | Splatoon (2015) |
Smash Bros. appearances | SSB4 Ultimate |
Most recent non-Smash appearance | Splatoon (2015) |
Console/platform of origin | Wii U |
Species | Inkling |
Article on Inkipedia | Inkling |
Inkling's special moves | |
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![]() | |
Neutral special | Splat Charger |
Side special | Inkbrush |
Up special | Super Jump |
Down special | Splat Bomb |
Final Smash | Inkstrike |
Killer Wail (item)
Saltspray Rig | |
---|---|
![]() | |
Universe | Splatoon |
Appears in | SSB4 |
Availability | Downloadable |
Maximum players | 8 |
Tracks available | For 3DS: Splattack! Seaskape (Alternate) For Wii U: Splattack! Ink or Sink Seaskape Kraken Up Shellfie Split and Splat Sucker Punch Splatfest Battle Tentacular Circus Calamari Inkantation |
Article on Inkipedia | Saltspray Rig |
Other content
Playable characters
Realistic expectations
Plausible first/second-party newcomers from represented series. Veterans are much appreciated as well, of course.
Out-there possibilities
Improbable third-party choices who would be appealing for various reasons.
Assist Trophies
Green Glove
Papa Painguin
Yellow Wollywog
King Hippo
Rhythm Punching Bag
Diamond Golem
Chun-Li
Firebird
Chibi-Robo
Karate Joe
Mallo
Monita
Professor Layton
Jibanyan
Gamyga
Items
Mii costumes
Still not sure why these are DLC, but okay.
Diddy Kong Cap
Slime Hat
Darunia Suit, Darunia Hat
Blaziken Suit, Blaziken Hat
Tifa Outfit, Tifa Wig
Rayman Outfit, Rayman Wig
Teddy Outfit, Teddy Wig
Corrin's Armor, Corrin Wig
Takamaru Outfit, Takamaru Wig
Vyse Outfit, Vyse Wig
Dark Samus's Armor, Dark Samus's Helmet
Sharla Outfit, Sharla Wig
Bass Outfit, Bass's Helmet
Lucca's Outfit, Lucca's Helmet
Stages
Bob-omb Battlefield
Super Bell Hill
Bowser's Castle
Yoshi's House
Nep-Enut's Domain
Sunset Shore
Golden Temple
Homecoming Hijinx
Hyrule Field
Dragon Roost Island
Tower of Hera
Chozodia
Phendrana Drifts
Sanctuary Fortress
Galactic NOVA
Patch Land
Meteo
Area 6
Bell Tower
Sootopolis City
Realgam Tower
Sand Ocean
Fire Field
Saturn Valley
Osohe Castle
Infinite Glacier
Manhole
That First Town
Lightning Chariot Base
Syrup Castle
Diamond City
Twilight River
Gyromite
Town Hall
Training Room
Rhythm Kung-Fu
Eryth Sea
Fallen Arm
Primordia
Hogan's Alley
Casino Night Zone
Air Man Stage
Pac-Village
Save Point
Music tracks
I capped myself at a few songs per character universe otherwise the list would be far too long. A few series are omitted for now, but there's some other tracks thrown in too.
Koopa's Road
Come On!
Buoy Base Galaxy
Sprawling Savanna
Title (Yoshi's Island)
Underground Theme (Yoshi's Island)
Overworld Theme (Yoshi's Island)
Special Course (Woolly World)
Krook's March
Rockface Rumble
Boulder Roller
Busted Bayou
Deku Palace
Title (Wind Waker)
Mini-Boss (Wind Waker)
Silent Guardians
Surface of SR388
Brinstar Red Soil Swampy Area
Phendrana Drifts (Depths)
Tallon Overworld 2
Ending (Kirby Super Star)
City Trial
Another Dimension
Bouncing Boss Battle
Route 42
Route 120
Friendly Battle (Colosseum)
Route 15 (X & Y)
Port Town
The Long Distance of Murder (Red Canyon)
Night of Big Blue
Theme of Captain Falcon
Hippie Battle
Boy Meets Girl (Twoson)
Dangerous Guys
Piggy Guys
Stage Select (Ice Climber)
Octopus
Skyworld (Kid Icarus)
Overworld (Of Myths and Monsters)
Four Seasons
Pyoro
Wistful Wild
Title (Pikmin 3)
Bingo Battle
Game A (Gyromite)
Rainy Day
K.K. Chorale
Wandering
Minor Circuit (Super Punch-Out!!)
Major Circuit
Ending (Punch-Out!!)
Training Menu
Table Tilt
Rhythm Kung-Fu
Colony 9
Unfinished Battle
Mechonis Field
The Key We've Lost
Barker Bill's Trick Shooting
Nintendo 3DS eShop
Title (Find Mii II)
Main Theme (Metal Gear Solid)
Lethal Encounter
Chemical Plant Zone
Ice Cap Zone
Dr. Cossack Stage 1
Slash Man Stage
Galaxy Man Stage
Pac-Man Game Room
Title (Pac-Man World)
Guile's Theme
In Front of the School Gate
Elias's Stage
Ending (No. 1 Bass Fishing)
A Puzzling Afternoon
GameCube Menu
Modes and system
- A new mode named Smash Dash. Essentially a platform/beat-'em-up combination, with elements similar to the Mushroom Kingdom Adventure Mode level, several Subspace Emissary levels, and Smash Run. Characters would be dropped into a randomly generated level, each of which would include light platforming elements and a random selection of enemies similar to Smash Run. Players would have access to a system of powers like Uprising and Smash Run. Ambushes are common.
- At each level's halfway point and conclusion, players will encounter a miniboss-style enemy such as Bonkers, who must be defeated to progress.
- After finishing two levels, players will fight a matching boss enemy, such as Petey Piranha if playing as Mario, Ridley if playing as Samus, Duon if fighting as Mr. Game & Watch, etc. Most series would provide an appropriate boss, and any characters from series without a boss would fight one from a thematically similar series or from the SSE.
- Defeating the boss "clears" the mode as that character, similar to Adventure Mode (and would award the "Alt." trophy or similar). However, players can keep playing to fight through more levels, more midbosses, and bosses every other level. Each boss fight after the first is randomized. Clearing additional levels yields further rewards such as trophies, gold, etc.
- Allow players to set a default ruleset, rather than defaulting back to two-minute time matches.
- Custom moves and equipment are separated entirely, and matches can be played with both, either, or neither - and are clearly labeled. Custom moves may be used without building a "set", and can be assigned on the CSS.
- Custom moves are changed to have fewer cases of "more powerful but slower" and "weaker but faster" kinds of things, and instead more distinct customs that reference source material. For example, custom moves for Mario's Fireball could instead offer more distinct options like the Superball, or alternatives for Shulk's Back Slash being different arts like Shaker Edge.
- Trophies being somewhat less dependent on model rips from source games in general, allowing for more instances of older characters getting new models. (Melee had some of this, but how much of that was deliberate design choice versus how much was due to lack of contemporary 3D models isn't clear.)
- Third-party content is extended beyond only the series with playable characters to also include elements like music and trophies from other series by the same company, with preferential treatment to games which have appeared on Nintendo platforms. SSB4 already has some of this, but more would be good (e.g., why is there no Ace Attorney music).
- At the end of all major DLC development, new challenges are added for free involving the DLC characters and content. These would unlock additional trophies, CDs, etc. related to the new content.