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Jungle Hijinxs: Difference between revisions
(It helps to source these things - added a link to the Twitter post (Tweet) in question from Nintendo of America's Twitter userpage regarding the implication of additional dual-plane stages in "Super Smash Bros. for Wii U". Clearing ambiguity.) |
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Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from [[stalling]] by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage. | Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from [[stalling]] by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage. | ||
Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the | Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits. | ||
To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal. | To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal. |
Revision as of 21:30, October 29, 2014
Jungle Hijinxs | |
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File:JungleHijinxs.png File:DKSymbol.png | |
Universe | Donkey Kong |
Appears in | SSB4 (Wii U) |
Tracks available | Gear Getaway Donkey Kong Country Returns (vocal) Mole Patrol |
Article on Donkey Kong Wiki | Jungle Hijinxs (Donkey Kong Country Returns) |
Jungle Hijinxs is a stage exclusive to Super Smash Bros. for Wii U, based on the level of the same name from Donkey Kong Country Returns. The stage features two planes that fighters can travel through via Barrel Cannon.
Gameplay
Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from stalling by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage.
Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits.
To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.
Origin
This stage is based on the first level of the Wii game Donkey Kong Country Returns. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to Smash Bros.
In Donkey Kong Country Returns, the Tiki Tak Tribe took over Donkey Kong Island and stole Donkey Kong's banana hoard to make more Tikis. Throughout the course of the game, Donkey Kong and Diddy Kong fought various Tiki enemies, including Tiki Buzzes (which appear in Smash Run) and Screaming Pillars. Whenever Donkey Kong would approach them, they would fall headfirst to the ground and damage him if he came in contact with them. Once they fell, they could be destroyed by Donkey Kong's Hand Slap. Giant Pillars also appeared in some levels of the game. Strangely, they appear in the sequel, Donkey Kong Country: Tropical Freeze, in the level Scorch 'N' Torch despite the other Tikis being absent after their defeat at the end of Returns. On Jungle Hijinxs, Screaming Pillars occasionally appear and can damage falling fighters who happen to make contact.
Trivia
- A post displayed on Nintendo of America's Twitter feed stated that "Dual-plane stages in #SmashBros for #WiiU let you to jump between the foreground and background while battling.", implying that Jungle Hijinxs may not be the only dual-plane stage available in Super Smash Bros. for Wii U.
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