NTSC: Difference between revisions

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{{cleanup|Put info here that is relevant only to NTSC, and expand on this article even more.  Check the version differences and add to this article.}}
{{cleanup|Put info here that is relevant only to NTSC, and expand on this article even more.  Check the version differences and add to this article.}}
[[Image:PAL-NTSC-SECAM.svg|thumb|400px]]
[[File:PAL-NTSC-SECAM.png|thumb|400px]]
'''NTSC''' is the version of Super Smash Bros. Melee used in North America and Japan, as well as several other countries. It works with the NTSC format of programming, and it runs at 60 frames per second. The NTSC has many differences in the game, for example:
'''NTSC''' was an analogue television encoding used primarily in North America and Japan. While it has been made obsolete by the use of digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former NTSC regions.


*Has a lot more glitches than the PAL version.
==Regional differences==
===Regional variations===
{{main|List of regional version differences (SSBM)|List of regional version differences (SSBB)}}


Most of the differences between the NTSC and PAL versions of the ''Super Smash Bros.'' games are related to the later release of the latter, allowing for bugs to be patched and other changes to be made. Some of these changes include:
*Peach's dash attack is more powerful in the NTSC versions of the game
*Peach's dash attack is more powerful in the NTSC versions of the game
*The Home Run Contest Platform is larger than in other versions.
*The Home Run Contest Platform is larger than in other versions.


===Region coding===
In an attempt to maintain the integrity of release dates that differ between continents, most DVDs and video games have region specific codes that allow them to only be played on consoles made in certain regions.  ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', like all [[Nintendo GameCube]] and [[Wii]] games, are region specific.


== See Also ==
== See Also ==
* [[PAL]]
* [[PAL]]
* [[Version differences (SSBM)]]
* [[Wikipedia:NTSC|Wikipedia's NTSC article]]
* [[Version differences (SSBB)]]


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[[Category:Game regions]]

Revision as of 14:42, December 24, 2010

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The editor who added this tag believes this page should be cleaned up for the following reason: Put info here that is relevant only to NTSC, and expand on this article even more. Check the version differences and add to this article.
You can discuss this issue on the talk page or edit this page to improve it.
PAL-NTSC-SECAM.png

NTSC was an analogue television encoding used primarily in North America and Japan. While it has been made obsolete by the use of digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former NTSC regions.

Regional differences

Regional variations

Most of the differences between the NTSC and PAL versions of the Super Smash Bros. games are related to the later release of the latter, allowing for bugs to be patched and other changes to be made. Some of these changes include:

  • Peach's dash attack is more powerful in the NTSC versions of the game
  • The Home Run Contest Platform is larger than in other versions.

Region coding

In an attempt to maintain the integrity of release dates that differ between continents, most DVDs and video games have region specific codes that allow them to only be played on consoles made in certain regions. Super Smash Bros. Melee and Super Smash Bros. Brawl, like all Nintendo GameCube and Wii games, are region specific.

See Also


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