Toon Link (SSB4): Difference between revisions

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|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|13}} (early, clean), {{ChargedSmashDmgSSB4|10}} (late)
|usmashdmg={{ChargedSmashDmgSSB4|13}} (early, clean), {{ChargedSmashDmgSSB4|10}} (late)
|usmashdesc=An overhead arcing slash. It has the lowest amount of ending lag out of his smash attacks. Although each of its hitboxes share the same knockback values, its late hitbox's lower damage output results in its KO potential being noticeably lower deals less damage than its early and clean hitboxes. Its early and clean hitboxes KO middleweights at 123%/114% (''3DS''/''Wii U'') from anywhere on Final Destination. In comparison, its late hitbox KOs them at 159%/149% (''3DS''/''Wii U'') from anywhere on Final Destination.
|usmashdesc=An overhead arcing slash. It has the lowest amount of ending lag out of his smash attacks. Although each of its hitboxes share the same knockback values, its late hitbox's lower damage output results in its KO potential being noticeably lower due to dealing less damage than its early and clean hitboxes. Its early and clean hitboxes KO middleweights at 123%/114% (''3DS''/''Wii U'') from anywhere on Final Destination. In comparison, its late hitbox KOs them at 159%/149% (''3DS''/''Wii U'') from anywhere on Final Destination.
|dsmashcount=2
|dsmashcount=2
|dsmashname= 
|dsmashname= 
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|nairname= 
|nairname= 
|nairdmg=8.5% (front), 7% (back)
|nairdmg=8.5% (front), 7% (back)
|nairdesc=An inward slash in front of himself, followed by an outward slash behind himself. Due to it hitting on frame 6, it has the lowest amount of start-up out of his aerials. When coupled with its ability to be [[auto-cancel]]ed with a short hop and its minimal landing lag, it is a viable approach option when [[SHFF]]'d. However, its 27 frames of ending lag make it punishable when it is not auto-canceled. It's possible, albeit rare, to land both hits at lower percents, particularly against bigger opponents.
|nairdesc=An inward slash in front of himself, followed by an outward slash behind himself. Due to it hitting on frame 6, it has the lowest amount of start-up out of his aerials. When coupled with its ability to be [[auto-cancel]]ed with a short hop and its minimal landing lag, it is a viable approach option when [[SHFF]]'d. However, its 27 frames of ending lag make it punishable when it is not auto-canceled. It is possible, albeit rare, to land both hits at lower percents, particularly against bigger opponents.
|fairname= 
|fairname= 
|fairdmg=13%
|fairdmg=13%
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|usc1name=Sliding Spin Attack
|usc1name=Sliding Spin Attack
|usc1dmg=11% (uncharged), 12%-16% (partially charged), 17% (fully charged clean), 16% (fully charged late), 2% (aerial hit 1), 1% (aerial hits 2-4), 5% (aerial hit 5)
|usc1dmg=11% (uncharged), 12%-16% (partially charged), 17% (fully charged clean), 16% (fully charged late), 2% (aerial hit 1), 1% (aerial hits 2-4), 5% (aerial hit 5)
|usc1desc=Charges forward while performing the Spin Attack. The grounded version hits once, similarly to Link's Spin Attack. When coupled with its decent knockback, its fully charged clean hit KOs middleweights at 91% while near the edge of Final Destination in the ''3DS'' version. It also moves Toon Link forward, which can allow him to use it for punishing when it is spaced properly. However, it has noticeably more start-up, even when minimally charged, and takes slightly longer to charge. The aerial version covers much more horizontal distance, but minimal vertical distance, which make it function similarly to [[Spinning Kong]]. It is based on the [[zeldawiki:Spin Attack#Great Spin Attack|Hurricane Spin]].
|usc1desc=Charges forward while performing the Spin Attack. The grounded version hits once, comparatively like Link's Spin Attack. When coupled with its decent knockback, its fully charged clean hit KOs middleweights at 91% while near the edge of Final Destination in the ''3DS'' version. It also moves Toon Link forward, which can allow him to use it for punishing when it is spaced properly. However, it has noticeably more start-up, even when minimally charged, and takes slightly longer to charge. The aerial version covers much more horizontal distance, but minimal vertical distance, which make it function similarly to [[Spinning Kong]]. It is based on the [[zeldawiki:Spin Attack#Great Spin Attack|Hurricane Spin]].
|usc2name=Flying Spin Attack
|usc2name=Flying Spin Attack
|usc2dmg=1% (uncharged hits 1-6), 3% (uncharged hit 7), 4% (uncharged hit 8), 1%-2% (charged hits 1-6), 4% (charged hit 7), 6% (charged hit 8), 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5)
|usc2dmg=1% (uncharged hits 1-6), 3% (uncharged hit 7), 4% (uncharged hit 8), 1%-2% (charged hits 1-6), 4% (charged hit 7), 6% (charged hit 8), 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5)
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|fsname=Triforce Slash
|fsname=Triforce Slash
|fsdmg=1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final)
|fsdmg=1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final)
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Toon Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them. Although its damage output has lowered since ''Brawl'', it is still among the most powerful [[Final Smash]]es in the game, as it will KO middleweights at 18% while near the edge of Final Destination in the ''3DS'' version. It can hit multiple opponents, but all non-trapped opponents are launched out the energy field after the penultimate hit. Unlike Link's Triforce Slash, Toon Link's version has much shorter range.}}
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Toon Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them. Although its damage output has lowered since ''Brawl'', it is still among the most powerful [[Final Smash]]es in the game, as it will KO middleweights at 18% while near the edge of Final Destination in the ''3DS'' version. It can hit multiple opponents, but all non-trapped opponents are launched out the energy field after the penultimate hit. Unlike Link's Triforce Slash, Toon Link's Triforce Slash has much shorter range.}}


===Stats===
===Stats===
349

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