Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Isabelle (SSBU)/Up smash: Difference between revisions
Omega Tyrant (talk | contribs) m (That isn't a "weakening of priority", and can't leave out the move's lack of horizontal reach. Other fixes) Tag: Disambiguation links |
(Added to overview) |
||
Line 5: | Line 5: | ||
Isabelle blows a whistle, which spawns a stop sign shooting up in front of her. When [[sweetspot]]ted and without [[rage]], it [[KO]]s middleweights from ground level at around 110%, making it quite powerful, while also being fast with a [[startup]] of 9 frames. However, due to its most vertical [[hitbox]]es with limited horizontal [[reach]], the move is difficult to land, and said lack of horizontal reach limits it ability to effectively [[punish]] [[out of shield]] despite the fast startup. Because the move's projectile properties bypass [[hitlag]], effectively giving Isabelle more frame advantage on hit, it can also [[combo]] into {{mvsub|Isabelle|SSBU|neutral aerial}}, {{mvsub|Isabelle|SSBU|up aerial}}, and {{mvsub|Isabelle|SSBU|forward aerial}} at low percents. | Isabelle blows a whistle, which spawns a stop sign shooting up in front of her. When [[sweetspot]]ted and without [[rage]], it [[KO]]s middleweights from ground level at around 110%, making it quite powerful, while also being fast with a [[startup]] of 9 frames. However, due to its most vertical [[hitbox]]es with limited horizontal [[reach]], the move is difficult to land, and said lack of horizontal reach limits it ability to effectively [[punish]] [[out of shield]] despite the fast startup. Because the move's projectile properties bypass [[hitlag]], effectively giving Isabelle more frame advantage on hit, it can also [[combo]] into {{mvsub|Isabelle|SSBU|neutral aerial}}, {{mvsub|Isabelle|SSBU|up aerial}}, and {{mvsub|Isabelle|SSBU|forward aerial}} at low percents. | ||
Asides from [[Neutral air]], Up smash is Isabelle's only other practical [[out of shield]] option. | |||
==Update History== | ==Update History== |
Revision as of 02:16, December 1, 2023
Overview
Isabelle blows a whistle, which spawns a stop sign shooting up in front of her. When sweetspotted and without rage, it KOs middleweights from ground level at around 110%, making it quite powerful, while also being fast with a startup of 9 frames. However, due to its most vertical hitboxes with limited horizontal reach, the move is difficult to land, and said lack of horizontal reach limits it ability to effectively punish out of shield despite the fast startup. Because the move's projectile properties bypass hitlag, effectively giving Isabelle more frame advantage on hit, it can also combo into neutral aerial, up aerial, and forward aerial at low percents.
Asides from Neutral air, Up smash is Isabelle's only other practical out of shield option.
Update History
Up smash's second hit has more knockback scaling (111 → 116).
The move has less startup (frame 11 → 9), with its total duration reduced as well (FAF 48 → 46).
It starts charging sooner (frame 8 → 7).
Hitboxes
The second hit is tied to the stop sign, and is considered a non-reflectable projectile. This gives it some unusual properties; Isabelle does not experience hitlag from it, it can clang with aerial attacks, and it does not have its damage modified by Isabelle being giant or tiny.
Timing
Charges between | 6-7 |
---|---|
Stop sign activation | 8 |
Hit 1 | 9-10 |
Clean hit 2 | 14-16 |
Late hit 2 | 17-18 |
Interruptible | 46 |
Animation length | 63 |
Isabelle | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sign | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() ![]() Prop event |
![]() Interruptible |