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Incineroar (SSBU)/Back throw: Difference between revisions
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Line 49: | Line 49: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 57: | Line 56: | ||
|28 | |28 | ||
|- | |- | ||
!Throw | !Throw release | ||
|30 | |30 | ||
|- | |||
!Turnaround | |||
|50 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 69: | Line 71: | ||
{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | {{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=19|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=32|s=VulnerableStateE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavIncineroar|g=SSBU}} | {{MvSubNavIncineroar|g=SSBU}} |
Revision as of 00:11, July 23, 2022
Incineroar back throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 0.0% | ![]() |
Forward | 57 | 340 | 0 | 0.0× | ![]() |
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Timing
Invincibility | 1-30 |
---|---|
Hitbox | 28 |
Throw release | 30 |
Turnaround | 50 |
Interruptible | 52 |
Animation length | 81 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() State change |
![]() ![]() Throw point |
![]() Interruptible |
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