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Wii Fit Trainer (SSBU)/Neutral special: Difference between revisions
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m (Added gif for charged Sun Salutation and adjusted gif sizes) |
(→Timing) |
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Line 144: | Line 144: | ||
{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=70}} | {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=70}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=3}}{{FrameStrip|t=Blank|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 21:19, July 6, 2020
Update History
Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).
Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).
Hitboxes
Charging Windbox
Projectile
Timing
Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4.
Hitbox | 21-90 |
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Interruptible | 57 |
Animation length | 59 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Prop event |
![]() Interruptible |
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