Dash: Revision history

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  • curprev 00:3100:31, March 28, 2023186.212.87.203 talk 39,167 bytes +243 The lack of dash data for the Japanese version was bugging me, so I looked around for a table that had stats for the JP version. I found it! ...Turns out it's just the same as the NA version. undo

February 27, 2023

  • curprev 21:4721:47, February 27, 2023Kohake talk contribsm 38,924 bytes −164 The list of possible actions from the "Run" state falesly listed F-Smash. Even if you let go of the stick while "Dashing" and transition to "Run" by tapping forward you still can't perform an F-Smash in the run state. Tested with Marth on frames 15, 16, 17, 18 & 19. undo

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June 7, 2022

  • curprev 15:2815:28, June 7, 2022CanvasK talk contribs 38,379 bytes +777 Tables are now sorted from high-to-low with the order being Run>Dash>Accel. Shared rank if Run AND Dash are the same between characters. Values merged only within the shared rank--prior system saved bytes but was horrible for readability and probably more for screen readers. Melee values adjusted to match Crazy Hand's values. Smash 4 Mii's values adjusted by using the values in the param spreadsheet. Added Max Accel for Smash 4, didn't cross my mind to do others and this was enough of a headache undo

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