Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Stage
A stage (ステージ, Stage), also called a level, map, arena, stadium, or board, is a location in which characters fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central platform within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as Race to the Finish or Trophy Collector exist as well for purposes other than fighting others.
Versus mode stages[edit]
Most versus mode stages in each of the Super Smash Bros. series games are available from the start, though a small number must first be unlocked by completing certain objectives. Since Super Smash Bros. 4 some stages are (or were in SSB4's case) made available through updates and are (were) downloadable. Most stages, like Princess Peach's Castle, are derived from places in playable characters' universes. Super Smash Bros. Melee introduced two stages unique to the Super Smash Bros. universe — Battlefield and Final Destination. In Super Smash Bros. Brawl, stages derived from universes without associated playable characters were introduced, namely Smashville, Hanenbow, and PictoChat. Additionally, not every playable character has a stage from their own universe; the Fire Emblem universe lacked one in Melee (though one was planned), and the R.O.B. universe has, for unknown reasons, never had a stage. Since Melee, each Smash game has included several Past Stages that debuted in previous games. These stages have either no or minor alterations (an example being Dream Land in Smash 4, where the top blast line is much closer to the stage than it was in 64 or Melee). Super Smash Bros. Ultimate changes this, giving older stages a more refined and detailed design.
Stages range in size from the large The Great Cave Offensive and Rumble Falls to the small Yoshi's Story and Peach's Castle. Typically, stages involve a large central platform with ledges, multiple smaller platforms, and blast lines above, below, and to the left and right of the visible area. Some stages, such as Mushroom Kingdom and Coliseum, have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like Bridge of Eldin, are referred to as "walk-off stages", and only a select few, like Yoshi's Island, have only one walk-off. Some walk-off stages, such as Onett, have lower blast lines that are inaccessible normally, while others, such as Green Hill Zone, only infrequently have the lower blast lines introduced; still others, such as Mushroom Kingdom, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
In Melee, moving and transforming stages were introduced. Big Blue and Rainbow Cruise consist entirely of platforms that move or appear on and offscreen, while stages like Icicle Mountain and PAC-LAND scroll continuously up, to the side, or down. Other stages, such as Pokémon Stadium, undergo partial transformations at certain intervals, while others, such as Castle Siege and Paper Mario, cycle through complete transformations. Similarly, stages like Delfino Plaza and Skyloft will take players to various areas via moving platforms. Mushroomy Kingdom may be one of two stages either randomly or based on a player's input prior to the match. Tortimer Island's, Gamer's, Balloon Fight's, Garden of Hope's, and Minecraft World's layouts are randomized to varying degrees for each battle as well.
Other stage elements include breakable barriers and platforms, such as the pillars of Luigi's Mansion and the stone floors of Skyworld; stage hazards and enemies, such as lasers, cars, and Klaptraps; local items such as apples; and interactive objects such as Barrel Cannons and switches. While water has no effect on movement in Melee outside of the flowing river in Jungle Japes, Brawl introduced swimming; a few stages, such as Delfino Plaza, feature bodies of water that characters can swim in.
From Brawl onwards, the appearance of some items, namely crates and barrels, differs depending on the aesthetic style of the stage they appear on.
In competitive play for every game, many tournament organizers prohibit the majority of stages (and in 64's case, all but one) from being selected due to being considered disruptive, unfair, or unbalanced by many high-level players[citation needed] (see stage legality). Ultimate tournaments often also require stage hazards to be disabled.
List of versus mode stages[edit]
This is a list of multiplayer stages in the Super Smash Bros. series.
The following does not include some single-player stages which can be playable with more than one player.
If there is an icon of a certain game in the chart (,
,
,
,
,
), that means a new version of the stage appears in that game.
The Smash 4 icon means the new version appears in both the 3DS and the Wii U version.
Some stages have different names in different games. The stage's name will be marked with the game's symbol to indicate which game had which name.
Starter | Unlockable | Paid DLC | Free DLC | Single-player only |
Notes[edit]
- ^ In Melee, this stage used the
Special Stages series symbol instead of the normal Super Smash Bros. one.
- ^ Jump up to: a b c d Appears as part of Flat Zone X.
- ^ In Brawl, the stage has an additional underground version based on World 1-2 alongside the standard World 1-1 version. The version will normally be selected randomly, though either version can be forced by holding down a certain button when selecting the stage. World 1-2 was removed in for 3DS and Ultimate
- ^ In Super Smash Bros. for Nintendo 3DS, Wily Castle is set during the day and has a variety of moving platforms. In Super Smash Bros. for Wii U, Wily Castle is set during the night and has platforms moving along rails, as well as the Yellow Devil.
- ^ In Ultimate, Wily Castle is set during the night and has the hazards from both versions of Smash 4.
Versus mode stages by game[edit]
In Super Smash Bros.[edit]
There are nine versus stages in the original Super Smash Bros.; eight starters and one unlockable stage: Mushroom Kingdom, shown in bold.
Peach's Castle
Congo Jungle
Hyrule Castle
Planet Zebes
Yoshi's Island
Dream Land
Sector Z
Saffron City
Mushroom Kingdom
In Melee[edit]
There are 29 versus stages in Super Smash Bros. Melee; 18 starters and 11 unlockable stages, shown below in bold. The three past stages are unlockable. Unlike the other games, each stage has a greater location listed as its stage prefix rather than which game it is from.
Special Stages Battlefield
Special Stages Final Destination
Mushroom Kingdom Princess Peach's Castle
Mushroom Kingdom Rainbow Cruise
Mushroom Kingdom
DK Island Kongo Jungle
DK Island Jungle Japes
Termina Great Bay
Hyrule Temple
Planet Zebes Brinstar
Yoshi’s Island Yoshi's Island
Yoshi’s Island Yoshi's Story
Dream Land Fountain of Dreams
Dream Land Green Greens
Lylat System Corneria
Lylat System Venom
Kanto Pokémon Stadium
F-Zero Grand Prix Mute City
Eagleland Onett
Infinite Glacier Icicle Mountain
Mushroom Kingdom II
Planet Zebes Brinstar Depths
Kanto Skies Poké Floats
F-Zero Grand Prix Big Blue
Eagleland Fourside
Superflat World Flat Zone
In Brawl[edit]
There are 41 versus stages in Super Smash Bros. Brawl; 29 starters and 12 unlockable stages, shown below in bold. None of the original Super Smash Bros. stages or the original Super Smash Bros. music stage themes return, but there are 10 stages from Melee, one from each universe involved in the original game. Super Smash Bros. Brawl also remixed several of the music stage themes from Melee.
Battlefield
Final Destination
Delfino Plaza
Mushroomy Kingdom
Mario Circuit
WarioWare, Inc.
Rumble Falls
Bridge of Eldin
Norfair
Frigate Orpheon
Yoshi's Island
Halberd
Lylat Cruise
Pokémon Stadium 2
Port Town Aero Dive
Castle Siege
Distant Planet
Smashville
New Pork City
Summit
Flat Zone 2
Skyworld
Shadow Moses Island
Luigi's Mansion
Pirate Ship
Spear Pillar
75m
Mario Bros.
PictoChat
Hanenbow
Green Hill Zone
Rainbow Cruise
Jungle Japes
Temple
Brinstar
Yoshi's Island
Green Greens
Corneria
Pokémon Stadium
Big Blue
Onett
In Smash 4[edit]
Stages in Super Smash Bros. 4 differ depending on the version. Super Smash Bros. for Nintendo 3DS features 42 stages total (seven of which are unlockable, shown in bold, and eight of which were downloadable content). Super Smash Bros. for Wii U features 55 stages (six of which are unlockable, shown in bold, and nine of which were downloadable content). Bold and italic text denotes stages that are unlockable in one version, but a starter/downloadable stage in the other. 13 stages appear in both versions (with some having changes), however, the majority of stages are exclusive to each version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games (though, there are some exceptions). In addition, this is the first game where stages from all the past entries return at once.
As of March 27th, 2023, due to the discontinuation of the Nintendo eShop for the Nintendo 3DS and Wii U systems, downloadable stages can no longer be purchased.
All stages now have an optional Ω form (Omega Form), changing their layout to be similar to Final Destination - some have walls that go all the way down to the bottom blast line, while others are basically floating islands.
Most stages can be played with up to eight players in the Wii U version, though some are too complex or too small to handle that many fighters at once and will be disabled in the stage select when more players than allowed are present. Normally this is the traditional four (marked 4P below), but some stages will still allow up to six (6P). Conversely, some others are restricted to four players even on their Ω forms (4Ω), whereas most stages still allow the full eight on their Ω form even if restricted otherwise.
Starting from this game is the disabling of Star KOs and Screen KOs on certain stages.
Battlefield
4Ω Final Destination
4Ω Boxing Ring
Gaur Plain
Duck Hunt (
added in version 1.1.1 /
available at release)
4P Wily Castle
Super Mario Maker (DLC)
Suzaku Castle (DLC)
Midgar (DLC)
Umbra Clock Tower (DLC)
- Familiar stages
Peach's Castle (64) (DLC)
Hyrule Castle (64) (DLC)
Dream Land (64) (DLC)
3D Land
Golden Plains
Rainbow Road
Paper Mario
Gerudo Valley
Spirit Train
Dream Land
Unova Pokémon League
Prism Tower
Mute City
Magicant
Arena Ferox
Reset Bomb Forest
Tortimer Island
Balloon Fight
Living Room
Find Mii
Tomodachi Life
PictoChat 2
Pac-Maze
- Familiar stages
Jungle Japes
Brinstar
Corneria
Mushroomy Kingdom
WarioWare, Inc.
Yoshi's Island
Distant Planet
Flat Zone 2
Green Hill Zone
Big Battlefield
4P Mushroom Kingdom U
Mario Galaxy
Mario Circuit
4P Jungle Hijinxs
4P Skyloft
Pyrosphere
4P Woolly World
The Great Cave Offensive
4P Orbital Gate Assault
4P Kalos Pokémon League
4Ω Coliseum
6P Flat Zone X
Palutena's Temple
4P Gamer
4P Garden of Hope
Town and City
Wii Fit Studio
4P Wrecking Crew
4P Pilotwings
4Ω Wuhu Island
Windy Hill Zone
6P Pac-Land
4Ω Miiverse (added in version 1.0.8)
- Familiar Stages
Kongo Jungle 64
Temple
Yoshi's Island
Onett
4P Delfino Plaza
Mario Circuit (Brawl)
Luigi's Mansion
75m
Bridge of Eldin
Pirate Ship (DLC)
Norfair
4P Halberd
Lylat Cruise
Pokémon Stadium 2
4P Port Town Aero Dive
Castle Siege
6P Skyworld
Smashville
In Ultimate[edit]
![](https://ssb.wiki.gallery/images/thumb/6/6c/Stage_Select_Ultimate_Stage_Morph.jpg/250px-Stage_Select_Ultimate_Stage_Morph.jpg)
![](https://ssb.wiki.gallery/images/thumb/9/9c/Stage_Select_Ultimate_Pick_Three.jpg/250px-Stage_Select_Ultimate_Pick_Three.jpg)
There are 115 versus stages in Super Smash Bros. Ultimate. 19 stages are unique to Ultimate while the other 96 comprise nearly every stage from previous Smash games: 7 from Super Smash Bros., 19 from Super Smash Bros. Melee, 26 from Super Smash Bros. Brawl, and 44 from Super Smash Bros. 4 (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions). Ω forms return for each stage, along with a new Battlefield form for every stage. All Battlefield and Ω forms have the same size and terrain as Battlefield and Final Destination, respectively. All stages now allow eight players.
Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return in Super Smash Bros. Ultimate; two from Smash 64 (Planet Zebes and Sector Z), four from Melee (Icicle Mountain, Mute City, Mushroom Kingdom and Poké Floats), two from Brawl (Rumble Falls and PictoChat), two from for Nintendo 3DS (Rainbow Road and Pac-Maze), and five from Smash for Wii U (Miiverse, Woolly World, Orbital Gate Assault, Jungle Hijinxs and Pyrosphere). Flat Zone and Flat Zone 2 do not return either, but Flat Zone X is an amalgam between them. Another unique case are the World 1-2 version of Mushroomy Kingdom and the black and white version of Dream Land GB that are also absent.
A new rules option allows stage hazards to be turned off. Stages are ordered by when they first appeared in the Super Smash Bros. series. Unlike previous entries, all stages are available from the start. Ultimate also introduces Stage Morph, an option that allows players to choose two different stages which will transition back and forth over the course of a battle.
The stage selection screen now precedes the character selection screen unlike in previous titles.
Battlefield
Small Battlefield (added in version 8.1.0)
Big Battlefield
Final Destination
New Donk City Hall
Great Plateau Tower
Moray Towers
Dracula's Castle
Mementos (DLC)
Yggdrasil's Altar (DLC)
Spiral Mountain (DLC)
King of Fighters Stadium (DLC)
Garreg Mach Monastery (DLC)
Spring Stadium (DLC)
Minecraft World (DLC)
Northern Cave (DLC)
Cloud Sea of Alrest (DLC)
Mishima Dojo (DLC)
Hollow Bastion (DLC)
Familiar Stages
Peach's Castle
Kongo Jungle
Hyrule Castle
Super Happy Tree
Dream Land
Saffron City
Mushroom Kingdom
Princess Peach's Castle
Rainbow Cruise
Kongo Falls
Jungle Japes
Great Bay
Temple
Brinstar
Yoshi's Island (Melee)
Yoshi's Story
Fountain of Dreams
Green Greens
Corneria
Venom
Pokémon Stadium
Onett
Mushroom Kingdom II
Brinstar Depths
Big Blue
Fourside
Delfino Plaza
Mushroomy Kingdom
Figure-8 Circuit
WarioWare, Inc.
Bridge of Eldin
Norfair
Frigate Orpheon
Yoshi's Island
Halberd
Lylat Cruise
Pokémon Stadium 2
Port Town Aero Dive
Castle Siege
Distant Planet
Smashville
New Pork City
Summit
Skyworld
Shadow Moses Island
Luigi's Mansion
Pirate Ship
Spear Pillar
75m
Mario Bros.
Hanenbow
Green Hill Zone
Boxing Ring
Gaur Plain
Duck Hunt
Wily Castle
Super Mario Maker
Suzaku Castle
Midgar
Umbra Clock Tower
3D Land
Golden Plains
Paper Mario
Gerudo Valley
Spirit Train
Dream Land GB
Unova Pokémon League
Prism Tower
Mute City SNES
Magicant
Arena Ferox
Reset Bomb Forest
Tortimer Island
Balloon Fight
Living Room
Find Mii
Tomodachi Life
PictoChat 2
Mushroom Kingdom U
Mario Galaxy
Mario Circuit
Skyloft
The Great Cave Offensive
Kalos Pokémon League
Coliseum
Flat Zone X
Palutena's Temple
Gamer
Garden of Hope
Town and City
Wii Fit Studio
Wrecking Crew
Pilotwings
Wuhu Island
Windy Hill Zone
Pac-Land
Single-player stages[edit]
In the single-player modes and challenges, a number of stages appear that aren't available in versus mode without hacking or accessing it via the Debug menu.
- The Home-Run Contest stages in Melee, Brawl, SSB4, and Ultimate involve a central platform from which Sandbag is hit, and a very long stretch of ground to the right of the platform for it to land upon.
- In Melee's "trophy tussle" event matches, the player fights CPUs upon a stage that takes the form of a giant object, the trophy for which he or she wins after completing the event.
- The original Super Smash Bros. Board the Platforms stages function as agility tests, and there are 12 in total - each one is designed to challenge the player's character.
- Like Board the Platforms, Break the Targets and Target Test stages of the original Super Smash Bros. and Melee respectively are tailored to challenge each character - 12 exist in the original and 25 in Melee. Some of Melee's Target Test stages are decorated in reference to their character's universe; Pikachu's, for example, has decorative Poké Balls in its walls, while the Ice Climbers' look like a level from the game Ice Climber. Brawl, however, simply has five Target Smash! stages for all characters, each representing a different difficulty level.
- Areas in Adventure Mode and the Adventure Mode: The Subspace Emissary are technically defined as stages.
- The Online Practice Stage in Brawl, SSB4, and Ultimate is playable only while waiting for an online match to load.
- The controls test stage in Brawl, SSB4, and Ultimate is playable only for the purpose of testing custom controls, and only as Mario, or as Mii Fighters in SSB4 and Ultimate.
In Super Smash Bros.[edit]
- Duel Zone
- Board the Platforms stages
- Final Destination
- Meta Crystal
- Race to the Finish
- Break the Targets! stages
In Melee[edit]
- A variation of Battlefield with a different background exclusive to Classic, Adventure, and All-Star Modes, as well as Event Matches Space Travelers and Mewtwo Strikes!
- Adventure stages
- All-Star Rest Area - The stage the players are teleported to and from between All-Star Mode matches.
- Entei - the stage on which Event 26: Trophy Tussle 2 is played.
- Goomba - the stage on which Event 14: Trophy Tussle 1 is played.
- Home-Run Stadium
- Majora's Mask - the stage on which Event 47: Trophy Tussle 3 is played.
- Race to the Finish - a Classic Mode bonus game stage.
- Snag the Trophies stage - a Classic Mode bonus game stage.
- Target Smash stages - a set of single-player mode stages that also appear in Classic Mode as bonus games.
In Brawl[edit]
Note: In Brawl, most of these stages can be played with two players.
- Adventure Mode: The Subspace Emissary stages
- All-Star Rest Area - The stage the players are teleported to and from between All-Star Mode and Boss Battle matches
- Controls Test stage
- Home-Run Stadium
- Online Practice Stage
- Target Smash! stages - a set of single-player mode stages that also appear in Classic Mode as bonus games.
In Smash 4[edit]
Note: As with Brawl, most of these stages can be played with two players.
- Master Core's variation of Final Destination
- The Credits - A small stage where the player smashes names to reveal a picture.
- Trophy Rush stage - Raining blocks appear on the stage. If they are too far up, the stage will disappear and KO the player.
- All-Star Rest Area
- Home-Run Stadium
- Target Blast Stadium - A stage similar to the Home-Run Stadium. The player breaks the targets by smashing a bomb at them.
- Battlefield with a scrolling item platform, exclusively used in Multi-Man Smash.
- SSB4's Online Practice Stage - Same as Brawl, but the Wii U version looks like a Ω form of the Miiverse stage with a Sandbag; the 3DS version's shape bears more of a resemblance to Ω Battlefield, but with different and simpler textures.
- SSB4's control test stage - Same as Brawl.
In Ultimate[edit]
Note: As with Brawl and the Wii U version, some of these stages can be played with two players.
- Galleom, Rathalos, Marx, Dracula, and Ganon’s boss stages.
- Adventure Mode: World of Light stages:
- Galeem and Dharkon's forms of Final Destination.
- The general layout is the same for all three variants, but the backgrounds are different for each one, with the last variant featuring 4 unique backgrounds depending on which boss is still alive or close to death.
- The mode’s final stage, including:
- A vertically-scrolling section
- A boss rush area resembling Final Destination
- One of the aforementioned variants of Final Destination on which Galeem and Dharkon are fought
- Galeem and Dharkon's forms of Final Destination.
- Bonus Game stage from SSBU's Classic Mode
- Training. This only appears on the Training Mode Stage Select screen.
- SSBU's Online Practice Stage: Resembles the Battlefield-shaped portion of the Training stage.
- SSBU's control test stage - Same as Brawl and SSB4.
- Battlefield forms with a scrolling item platform, exclusively used in Mob Smash.
- Touring or transforming stages locked to certain areas used in Spirit Battles.
- Home-Run Stadium
Non-playable stages[edit]
Some stages are inaccessible through normal means. These non-playable stages are accessible only through the use of hacks and debug programs, such as Action Replay. Some, such as "Test", were presumably used for testing during game development, while others, such as the "Tutorial Stage", are used in the game but not for the purpose of gameplay.
In Super Smash Bros.[edit]
In Melee[edit]
In Brawl[edit]
- 1-Player Mode Credits - the file name of the single-player mode credits is "STGCHARACROLL.pac", which technically defines it as a stage.
- Results Screen - the results screen that appears after a match is a stage, playable only through hacking [1]
In for Wii U[edit]
- Photo Studio backgrounds - The backgrounds are all considered separate stages, and can only be played by hacking.
In Ultimate[edit]
- Results Screen - Similar to Brawl, this is programmed in as a nearly fully-playable stage, accessible only by hacking. There are also separate variants of the stage specifically for Joker and Sephiroth's victory poses.[2]
- Free the Spirit screen - This is also programmed in as a stage, only accessible by hacking.[3]
- Staff Roll screen - This is also programmed in as a stage, only accessible by hacking. It has at least a bottom blast line programmed in, but no other surfaces.[4]
Custom Stages[edit]
Brawl introduced the Stage Builder, a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. Brawl includes a set of Sample Stages that were built using the Stage Builder. The stage builder can also be used to build No KO stages and "CD Factories" - exploitative stages used for quickly obtaining CDs. The Stage Builder returns in Super Smash Bros. for Wii U, with some features removed and other features added. In version 3.0.0 of Super Smash Bros. Ultimate, the stage builder was released with most features found in the Wii U version and significantly more features to make it the most robust version in the series.
In competitive play[edit]
Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle for tournament organizers. After that, the general requirements for stage legality are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide by the same stage setlist and must unanimously agree to ban or unban a stage.
Trivia[edit]
- Ultimate is the only installment to not have any unlockable stages.
- From Brawl onward (except in for Nintendo 3DS), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
- If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
- If the language is set to Castilian Spanish, European French, UK English, German, or Italian, all logos will use their properly translated European versions.
- If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such as Pokémon Red and Blue versions, Tomodachi Life, Xenoblade Chronicles, WarioWare, Inc., and Fire Emblem Awakening.)
- If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo for Xenoblade Chronicles, the US English logo for Fire Emblem Awakening, and the Japanese logo for Super Mario USA and Made in Wario.
- If the language is set to Traditional or Simplified Chinese, a different inconsistent mixture appears, such as using the UK English logo for Tomodachi Life and the Japanese logo for Xenoblade Chronicles.
- As a unique difference between Simplified and Traditional Chinese, Simplified Chinese translates the logo for Nintendogs into Chinese, while Traditional Chinese leaves the logo untranslated.
- If the language is set to either Japanese or Chinese, the origin game for Magicant is listed as Mother. If the language is set to Korean or any Western language, the origin game is instead listed as EarthBound (and not EarthBound Beginnings), despite those being two completely different games.
- The logo for the game Find Mii is the only one to differ in all 14 languages.
- Despite these changes, Kirby Super Star uses its American logo even when the regional settings are set to Europe or Australia, where it is known as Kirby's Fun Pak.
- Port Town Aero Dive has its origin game listed as both F-Zero GX and F-Zero AX, and is the only stage to list more than one title outside of Pokémon series stages.
- The R.O.B. universe is the only franchise with a playable character to have never had a stage in any game whatsoever.
- Somewhat on the contrary, the Nintendo DS universe is technically the only franchise with more than one stage to never have a character in any game whatsoever (though many characters in the series did make their debut on the system).
- Yoshi has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
- However, if Mario sub-franchises are discounted, then F-Zero has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.
- In Ultimate, certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Knuckles and Palkia cannot appear on Green Hill Zone and Spear Pillar, respectively, due to already appearing on those stages.
See also[edit]
References[edit]
show Stages in Super Smash Bros. |
---|
show Stages in Super Smash Bros. Melee |
---|
show Stages in Super Smash Bros. Brawl |
---|
show Stages in Super Smash Bros. 4 |
---|
show Stages in Super Smash Bros. Ultimate |
---|
show Notable single-player stages |
---|