Ganondorf (SSBB)

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Ganondorf
Ganondorf
Ganondorf as he appears in Super Smash Bros. Brawl
Universe The Legend of Zelda
Smash Bros. appearances Melee
Brawl
SSB4
Ultimate
Gender Male

This article is about Ganondorf's appearance in Super Smash Bros. Brawl. For other uses, see Ganondorf.


Ganondorf (ガノンドロフ, Ganondorofu) returns in Super Smash Bros. Brawl. In Subspace Emissary, Ganondorf is revealed as one of the main villains, teaming up together with Bowser. He does not wield a sword, and remains fighting in hand to hand combat. It seems he is faster, and his attacks are the same but with slight variations; for instance, his standard special move "Gerudo Dragon" grabs the enemy and blasts them with energy. His Final Smash is a transformation into Ganon; he rears up and then dashes the opponent.

Changes from Melee to Brawl

  • Different Standard Normal attack animation; longer range
  • Up Tilt sucks people in
  • New Down Tilt
  • New Up Smash
  • Different animation for Warlock Punch
  • Side Special knocks back downward when done on ground. Suicide kills when done in midair
  • Does not trip when Side Special fails to hit
  • Altered Up Special has uppercut at end of animation
  • Down Special has slightly different properties on the ground

Pros and Cons

Pros:

  • High powered attacks, some of the strongest in the game (Forward Smash, Warlock Punch, Volcano Kick)
  • Some very quick attacks in the Thunder Jab, Up Smash, Up Air, and Wizard Foot
  • Forward Special can commit "Dorficide", evening the stocks
  • Dash attack gives boost of speed and hits incredibly hard
  • Down Aerial is still a very powerful spike, and can kill characters on the stage at moderate percents. If done immediately out of a short-hop, it can still hit most character's heads, but will finish in midair, leaving no landing lag.
  • Up Aerial has little landing lag
  • Very powerful ground game
  • Up Special grabs with initial hitbox, and has powerful uppercut with later hitbox
  • Very heavy
  • Volcano Kick (Up Tilt) sucks people in

Cons:

  • Fairly slow
  • Most aerials have large landing lag
  • Forward and down smashes are slow to come out
  • Up Tilt is effectively useless for competitive play
  • Large target
  • Forward Special can SD when you don't want it to
  • Recovery is not stellar

Standard Moves

  • Dash Normal - Shoulder tackle. Gives Ganondorf a boost of speed as he performs it, and hits very hard.
  • Jab Normal - Lightning Palm. Longer in range and duration than his Melee iteration.
  • Down Tilt - Ganondorf squats on one leg and sweeps the other leg forward.
  • Forward Tilt - Ganondorf leans back a little and trusts one leg straight forward
  • Up Tilt - Volcano Kick, Similar to his Melee attack, Ganondorf lifts one leg vertical and holds it for a long time, before dropping it with a large explosion. A little faster than his Melee iteration with several distinct changes. Its hit is slightly less devastating and will not instantly kill at quite as low percentages. The downswing of the leg can hit, not just the explosion from it landing. It also has a "vacuum" property while charging, where any standing opponent in front of Ganondorf is sucked towards it (even if shielding), and any opponent standing directly next to Ganondorf will be pushed back slightly to the main hitbox of the attack.
  • Down Smash - Ganondorf squats on one leg, similar to his down tilt, and sweeps the other leg first forward, then back. Like Melee, the first hit knocks them in to the second. Unlike melee, this has a slightly more forgiving hitbox.
  • Forward Smash - Elbow thrust. Similar to his Melee attack and Captain Falcon's forward smash. Sends the opponent horizontally, like Captain Falcon's does, making this a lower percent killer.
  • Up Smash - Ganondorf does a high kick, lifting his leg to about thirty degrees from vertical quickly. Only hits once, unlike his Melee attack, and has more hitbox in front of him. Very fast attack, and can combo quickly and easily at low percents.
  • Neutral Aerial - Double kick, like Melee. Has less knockback, making it easier to land both hits, but harder to score a high-percent kill.
  • Back Aerial - Backhand, like Melee. Duration is slightly shorter, making this more like Samus's Back Air. Damage, speed, and knockback are similar to Melee's. One of Ganondorf's fastest aerials.
  • Forward Aerial - The Fist, like Melee. Swings his hand forward in an overhead arc downwards. High knockback, but not as high as Melee. Landing lag appears to be higher as well, as his fist sort of "sticks" in to the ground, similar to Link's Down Aerial.
  • Down Aerial - Thunder Stomp, like Melee. Appears relatively unchanged in damage, speed, and knockback. If done immediately after starting a (non-fastfalled) shorthop, the move will complete before hitting the ground, negating any landing lag.
  • Up Aerial - Overhead Flip Kick, like Melee. Appears very similar, except there is more knockback and range at the begining and slightly less at the end. Coupled with auto-sweetspotting, this makes it significantly harder to use for a reverse Up-air Spike, though this is still possible. Very little landing lag, and one of Ganondorf's fastest aerials.

Special Moves

Template:Specialmoves

Special Movements

Taunts

Up: Takes out his sword and examines it.

Side: Pounds his fists into his hand, and dark magic emits from his hand.

Down: Floats in the air, curls into a ball, spins, opens up from his curled position and poses, all while laughing meniaclally.

On-Screen Appearance: Emerges from a cloud of dark magic.

Role in the Subspace Emmissary

Template:Spoiler It turns out that Ganondorf was really somewhat behind the events of the Subspace Emissary when he was controlling the Ancient Minister (who is actually R.O.B. being manipulated). He follows the orders of Master Hand and betrays Bowser by turning him into a trophy. It turns out however, that Master Hand was literally being a puppet of Taboo and was following the orders of Taboo, not Master Hand. Enraged, Ganondorf attempts to attack Taboo, but is turned into a trophy. He is later revived by Zelda and Link who points out what has happened.

Unlocking

  • Clear "Classic" mode on Hard with Link or Zelda
  • Play 200 Brawls

Also See