Donkey Kong (SSBB)

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This article is about Donkey Kong's appearance in Super Smash Bros. Brawl. For other uses, see Donkey Kong.
Donkey Kong
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Appears in SSB
SSBM
SSBB
Availability Starter
Tier C (14)


Donkey Kong (ドンキーコング, Donkī Kongu) is a character for Super Smash Bros. Brawl. He was first shown very briefly at the E3 2007 press conference. His appearance, like most other characters in Brawl, has been graphically updated to match his more recent appearances. This means, his fur color is more brightly colored, and he also appears furrier, especially around his head. DK ranks in the C tier, 14th overall, due to his great matchups, range, priority, as well as reasonable speed. He is also a very good counter to Snake, and is only at a slight disadvantage to Meta Knight, the two most prominent tourney threats, which has aided his placements in tournaments.


Attributes

Donkey Kong is a very heavy, slow character with powerful attacks and high knockback capabilities. However, he is one of the fastest heavyweight characters. His weight helps him stay alive longer, though he is a big target and has very poor vertical recovery. His Headbutt attack allows him to get a free attack on the opponent, and many of his attacks have low startup time. Donkey Kong is able to carry crates, barrels and Bonsly without a reduction in speed. Donkey Kong's attacks give him an arsenal of three spike attacks and two stage spikes. DK also has a large grab range with powerful throws, and he is even able to chain-grab some characters. Donkey Kong can also perform Kongocide.

The major problem Donkey Kong has stems from no ranged game. His physical moves all have good reach, but he is vulnerable to projectiles and needs to approach opponents. Being the second-largest (and second-heaviest) character is hit-and-miss: he can take a lot of damage before dying, but he gets hit very easily. His recovery is decent, but it is vulnerable to gimping and lacking in vertical height.

What really hurts Donkey Kong is that his size leaves him open to King Dedede's infinite chaingrab, and Dedede is one of the most prevalent characters at tournaments. Having a hard counter at such a high level is truly problematic.


Changes from Melee to Brawl

  • DK gets Super armor during Giant Punch.
  • Giant Punch is much shorter.
  • Landing on the ground from his Spinning Kong leaves him vulnerable as he lands on his back and has to get up.
  • Attacks became slightly faster and stronger, and range has increased on nearly all moves.
  • Headbutt comes out faster and deals more damage.
  • Hand Slap covers more range.
  • Running speed has slightly increased.
  • Spinning Kong does less knockback.
  • Carry throw gives Super armor.
  • Down tilt now trips foes, leaving them vulnerable.
  • Dash attack knocks back horizontally instead of vertically
  • People escape out of his carry throw automatically, even without touching the control stick.

Moveset

Ground Attacks

Normal
  • Neutral attack - Does a quick cross punch and follows up with an uppercut. 4% first hit, 6% second hit
  • Dash attack - Skids to a halt doing a side-kick. 11% damage
  • Strong Side - Swats in front. 10% damage, 12% angled up, 9% and trips angled down
  • Strong Up - Swats above his head. 9-11% damage depending on where it connects.
  • Strong Down - Swats at his opponent's feet. This move causes opponents to trip. 8% damage
Smash
  • Side Smash - Claps hands together in front of him. Has somewhat higher knockback when hit where the two hands meet. Extremely high knockback when fully charged. Great priority. 20% damage
  • Up Smash - Claps hands above his head. This move only hits foes above him. Another move with great knockback when fully charged. 18% damage
  • Down Smash - Does a double back-handed punch by bringing his closed fists down 90 degrees at both sides. 17% damage
Other
  • Ledge attack - Throws his back at the opponent. 8% damage
  • 100% Ledge attack - Climbs onto stage and swats forward. 10% damage
  • Floor attack - Swats with his hand in a wide arch. 6% damage
  • Trip attack - Spins with his fists as he stands. 5% damage

Aerial Attacks

  • Neutral Aerial - Spins with arms extended. 8-11% damage
  • Forward Aerial - Puts fists together above his head, then does a powerful Axe-handle Smash. A powerful Meteor Smash. 16% damage
  • Back Aerial - Back-kicks behind him. This attack is quick. 8% or 13% damage based on hit box
  • Up Aerial - Headbutts above. Extremeley quick, Star KO at high percenteges. 14% damage
  • Down Aerial - Stomps down, arching his body forward; is a spike. 14-16% damage

Grabs & Throws

  • Pummel - Does a slight karate chop at the enemy's neck. 3% damage
  • Forward Throw - Heaves the opponent on his back, causing minor damage. He can carry around the opponent (regardless of size) as if the opponent were a heavy item. Forward + Forward : 8% damage Forward + Up: 7% damage Forward + Down: 6% damage Forward + Back:
  • Back Throw - Swings his arm back and throws the opponent. 11% damage
  • Up Throw - Grabs the enemy and throws them in the air with his right hand. 9% damage
  • Down Throw - Slams the opponent down with his hand. 7% damage

Special Moves

Template:Specialmoves

Role in the Subspace Emissary

The Koopa Troopas and Bowser steal Donkey Kong's Banana Hoard- as Hammer Bro. drives a car which contains all the bananas of Donkey Kong, Donkey Kong watches him from a cliff. Hammer Bro. and the Goombas aboard the car spot Donkey Kong and shoot Bullet Bills at him. However, Diddy Kong comes out from a bush and with his Peanut Popguns, he shoots the Bullet Bills. Donkey Kong and Diddy Kong then follow the Hammer Bro. to retrieve the Banana Hoard. After following him, they see Bowser with a strange type of gun called a Dark Cannon, revealing that he is working for the Subspace Army. When Bowser charged the cannon Donkey Kong charges his Giant Punch then launches Diddy to the sky and out of the way sacrificing himself and Bowser shoots him which turns him into a trophy. Later Diddy Kong, Fox McCloud and Falco Lombardi met up with a ship which was carrying Donkey Kong as a trophy, taken to a mysterious floating island. Falco then helps Diddy by following it with his Arwing and having the little Kong with him. He then drops him and Diddy gets on his Rocket Barrel and takes out his Popguns and shoots the ship. After seeing this Captain Falcon and Olimar decide to help him and jump to the ship where Diddy frees Donkey Kong then all four fight the Primids and other enemies.

Donkey Kong in the SSE

The ship takes them inside a factory producing Subspace Bombs, and encounter various R.O.B.s that happen to live on the island. They later meet up with Pikachu and Samus Aran where they see the Ancient Minister and a whole lot of R.O.B.s. After Ganondorf controls the R.O.B.s into activating all of the Subspace Bombs, the Ancient Minister is shown to be R.O.B., the leader of all the lesser R.O.B.s who were forced to work for the Subspace Army. R.O.B. then fights with the others. When trying to escape Captain Falcon calls for his Falcon Flyer and tries to leave the cave when Meta-Ridley appears and they must fight him. After that they all meet up with the others.

Donkey Kong and the other heroes enter Subspace and meet Tabuu, who turns everyone into trophies with his Off Waves. However, King Dedede had anticipated this and created badges that revived certain fighters back into their original form. With his team consisting of Luigi and Ness, Dedede rescues Donkey Kong and most of the others, although some of them were rescued by Kirby. They also recruit Bowser, Ganondorf, and Wario when they learned about Tabuu. At the end of the Great Maze, Sonic the Hedgehog shows up and helps weaken Tabuu's Off Waves so Donkey Kong and the others would be able to beat him.

Exclusive stickers

These stickers can only be used by Donkey Kong or a select few including him.

  • Chunky Kong: [Throwing] attack +31
  • Diddy Kong (Donkey Kong 64): Launch power +20
  • Diddy Kong (Mario Hoops 3-on-3!): [Leg] attack +28
  • Diddy Kong (Mario Superstar Baseball): [Leg] attack +12
  • Dixie Kong: Launch resistance +39
  • DK: [Head] attack +27
  • DK Barrel: Launch power +53
  • Donkey Kong (Donkey Kong Jungle Beat): [Arm] attack +22
  • Donkey Kong (Donkey Kong Country): [Electric] resistance +10
  • Donkey Kong Jr.: [Arm] attack +14
  • Enguarde: [Body, Spin] attack +15
  • Funky Kong: [Leg] attack +13
  • Karate Kong: [Battering] resistance +25
  • Lanky Kong: [Throwing] attack +6
  • Party Monkey: [Head] attack +6
  • Pauline & Donkey Kong: [Arm] attack +18
  • Tiny Kong: [Arm] attack +4
  • Wrinkly Kong: [Battering] resistance +4

Palette Swap

File:Alt-dk3.jpg
Donkey Kong's changeable palette swaps in SSBB

Trivia

  • DK's down B is the strongest attack against Bosses but only works on certain ground bosses.
  • DK might be left handed (or ambidextrous) due to the fact he uses his left hand for his Giant Punch, though he uses the right for Super Smash Bros. In Mario Superstar Baseball, Donkey Kong uses his right to pitch and left to bat (or rather, punches the ball). Donkey Kong used his right to punch in previous games.
  • DK is one of the only characters that can't use his down special in midair. Others include Peach, and Pokemon Trainer.
  • DK is the only character who can pick up Snake's box and walk around with it.
  • When DK jumps and lands, like Bowser, the screen will shake slightly.
  • Unlike in most DK games and Mario spinoffs, where Donkey Kong has a cartoonish voice, SSBB has him using gorilla-like roars, most likely for intimidation, with Super Smash Bros. being a fighting game.

External links