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Super Smash Bros. 4

Ness (SSB4)/Forward aerial

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< Ness (SSB4)
Revision as of 10:51, March 10, 2017 by CpnFlacon (talk | contribs) (My b)
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Hitboxes

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1% 1 Autolink angle (366) 16 60 0 5.0 0 0.0 4.8 10.0 0.8x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
1 0 1% 1 Autolink angle (366) 16 60 0 1.5 0 0.0 3.8 6.0 0.8x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
Final hit
0 0 4% 1 Sakurai angle 32 150 0 8.0 0 0.0 4.8 9.6 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic zap SpecialsDirect.png