Ness (SSB)/Forward aerial
Overview[edit]
Ness does a quick poke with his hands in front of him in the air, similar to the animation of him doing a dash attack, for 12 percent damage (10% weak hit) with moderate knockback. The move is excellent for juggling purposes, even without advanced techniques. However, this move is even more feared when in use with the double jump cancel technique, which is very important to Ness's metagame and vital in most of his matchups. With it, Ness is capable of doing even shorter short hops, allowing him to use the move a very short distance from the ground, meaning forward aerial chains can be performed up until the higher percents. Ness can also potentially perform zero-to-death combos on opponents, as he can rack up huge damage with his forward aerial in conjunction with his other aerials (especially neutral aerial into a down aerial spike). However, the move, along with Ness's other moves used for this technique, has short range, so the technique has since lost recognition and known effectiveness.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean | |||||||||||||||||
0 | 0 | 12% | 1 | 16 | 100 | 0 | 155 | 0 | 0 | 140 | 180 | Punch | |||||
Late | |||||||||||||||||
0 | 0 | 9% | 1 | 10 | 100 | 0 | 140 | 0 | 0 | 140 | 180 | Punch |
Timing[edit]
Initial auto-cancel | 1-9 |
---|---|
Clean hit | 10-13 |
Late hit | 14-26 |
Ending auto-cancel | 27- |
Animation length | 41 |
Landing lag[edit]
Animation length | 16 |
---|---|
L-cancelled animation length | 4 |
Normal | ||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |