Donkey Kong (SSB4)/Up special/Default

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Hitboxes

Ground looping hit rehits every 7 frames.

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 1   60 90 0 6.0 22 7.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 7% 1   60 90 0 5.0 22 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 7% 1   60 90 0 4.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Looping hit
0 0 1.3% 0   0 50 150 5.0 0 0.0 7.5 -0.5 1.0x 1.0x 0%               Punch  
1 0 1.3% 0   45 50 0 5.5 22 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 1.3% 0   45 50 0 5.5 16 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Final hit
0 0 4% 0   40 170 0 6.0 0 0.0 8.0 13.0 1.0x 1.0x 0%               Punch  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 1   40 80 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 1   40 80 0 7.7 0 0.0 12.0 4.0 1.0x 1.0x 0%               Punch  
Hit 2-5 (loop)
0 0 5% 1   20 70 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 1   20 70 0 5.0 22 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 4% 1   20 70 0 3.7 16 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 4% 1   20 70 0 3.7 22 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Hit 6-8 (loop)
0 0 2% 1   0 100 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2% 1   0 100 0 5.0 22 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 2% 1   0 100 0 3.7 16 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 2% 1   0 100 0 3.7 22 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch