User:Sausage12/Changes for Ganondorf
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Here are some changes I would like to see for Ganondorf. While I would like to see him receive some new moves, they will not be included in this list. I will make another page for that.
Atributes[edit]
- Walk Speed: Much slower. Make it the slowest in the game! He's an old man.
- Air Speed: Increased (0.79 - 0.82). He's supposed to be frightening, so give him him more mobility in the air.
- Traction: Slightly increased (0.068 - 0.069): Those shoes should be able to provide him much more traction.
- Moves in general have more reach due to his tall size.
- Rolls: Faster and cover more distance.
Ground attacks[edit]
- Forward Tilt/Sparta Kick: Increased range.
- Forward Smash/Dark Lunge: Angled down forward smash has slightly increased range.
- Up Smash/Warlock Punt: Bigger hitbox in front of Ganondorf.
Aerials[edit]
- Forward Air/Skull Crusher: Regains third hitbox. This hitbox can meteor smash.
- Forward Air/Skull Crusher: Sweetspot now has darkness properties.
- Up Air/Bicycle Spin: More "menacing" animation.
- Down Air/Thunder Stomp: KOs 9% earlier. Deals 1% more damage.
Other attacks[edit]
- Grab: Range improved.
- Forward Throw: KOs 15% sooner.
- Back throw: KOs 40% sooner and deals 1% more damage.
- Down Throw: A little less endlag.
Specials[edit]
- Warlock Punch: Slightly greater knockback growth plus 1% more damage for grounded version.
- Warlock Thrust: Both Sweetspot and sourspot deal 4% more damage. KOs 105% sooner.
- Dark Dive: Can latch onto opponents even at the beginning of the move. Ganondorf is more "magnetic" during this move and will latch onto opponents even if they aren't very close to Ganondorf. Uppercut deals 2% more damage plus greater knockback (Can KO around 140%)
- Dark Vault: Much greater horizontal distance. Less start-up. Grab damage does .5% more each hit.
- Wizard's Assault: Less startup than Wizard's foot. Sour spot removed. Deals 2% more damage for both grounded and aerial versions. Darkness has lingering hitboxes.