User:Sausage12/Changes for Ganondorf

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Here are some changes I would like to see for Ganondorf. While I would like to see him receive some new moves, they will not be included in this list. I will make another page for that.

Atributes[edit]

  • Nerf Walk Speed: Much slower. Make it the slowest in the game! He's an old man.
  • Buff Air Speed: Increased (0.79 - 0.82). He's supposed to be frightening, so give him him more mobility in the air.
  • Buff Traction: Slightly increased (0.068 - 0.069): Those shoes should be able to provide him much more traction.
  • Buff Moves in general have more reach due to his tall size.
  • Buff Rolls: Faster and cover more distance.

Ground attacks[edit]

  • Buff Forward Tilt/Sparta Kick: Increased range.
  • Buff Forward Smash/Dark Lunge: Angled down forward smash has slightly increased range.
  • Buff Up Smash/Warlock Punt: Bigger hitbox in front of Ganondorf.

Aerials[edit]

  • Buff Forward Air/Skull Crusher: Regains third hitbox. This hitbox can meteor smash.
  • Change Forward Air/Skull Crusher: Sweetspot now has darkness properties.
  • Change Up Air/Bicycle Spin: More "menacing" animation.
  • Buff Down Air/Thunder Stomp: KOs 9% earlier. Deals 1% more damage.

Other attacks[edit]

  • Buff Grab: Range improved.
  • Buff Forward Throw: KOs 15% sooner.
  • Buff Back throw: KOs 40% sooner and deals 1% more damage.
  • Buff Down Throw: A little less endlag.

Specials[edit]

  • Buff Warlock Punch: Slightly greater knockback growth plus 1% more damage for grounded version.
  • Buff Warlock Thrust: Both Sweetspot and sourspot deal 4% more damage. KOs 105% sooner.
  • Buff Dark Dive: Can latch onto opponents even at the beginning of the move. Ganondorf is more "magnetic" during this move and will latch onto opponents even if they aren't very close to Ganondorf. Uppercut deals 2% more damage plus greater knockback (Can KO around 140%)
  • Buff Dark Vault: Much greater horizontal distance. Less start-up. Grab damage does .5% more each hit.
  • Buff Wizard's Assault: Less startup than Wizard's foot. Sour spot removed. Deals 2% more damage for both grounded and aerial versions. Darkness has lingering hitboxes.