Average user talk: Drill Blaster Mark 2
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IRC
Can we talk? -- BeepYou, a user with no grammar at all :v (talk) 15:00, 3 March 2016 (EST)
- I don't have an IRC client so... Web chat. Unless it's the same thing. In that case, ignore the first sentence. Drill Blaster Mark 2 (talk) 15:16, 3 March 2016 (EST)
Now that you're here... Bump. -- BeepYou, a user with no grammar at all :v (talk) 11:24, 11 March 2016 (EST)
Hey
Can I speak to you in the IRC real quick when you get a free moment? Disaster Flare (talk) 12:00, 5 March 2016 (EST)
- I'm afraid I can't. I'm on a mobile device, so I doubt I can use it effectively. Drill Blaster Mark 2 (talk) 12:03, 5 March 2016 (EST)
- Alright, I'll let Aidan know to email you then (It's pretty important so). Disaster Flare (talk) 12:04, 5 March 2016 (EST)
- K, that will work. Drill Blaster Mark 2 (talk) 12:05, 5 March 2016 (EST)
- Alright, I'll let Aidan know to email you then (It's pretty important so). Disaster Flare (talk) 12:04, 5 March 2016 (EST)
SFX data
I'm not sure what data source you're using that claims that both Little Mac's up smash and Falcon's forward smash have the same sound; Falcon's f-smash has sound 8 (Burn) while Mac's u-smash has sound 2 (Kick). Either your source is misaligned (using the wrong labels) or it's just wrong. Point me to it so I can determine what the deal is. Toomai Glittershine The Irrepressible 15:01, 12 March 2016 (EST)
- The source is the same as always. Now here's the problem. Normally, one would expect the values with the effect and SFX labels to be the ones that determine the sound, right? But from what you told me, this is not the case. So if you wanted to point something out, you kinda did already... Drill Blaster Mark 2 (talk) 12:13, 13 March 2016 (EDT)
- Okay let's see if I know what's up. You're using the mastercore site, correct? So here's what the deal seems to be, using Mac's up smash sweetspot as the example:
- Everything is correct to start with.
- Clang=0x1 (correct)
- ?=0x1 (correct, called i17 in our template)
- SFXLevel=0x0 (incorrect, is actually shield damage = 0)
- SFXType=0x2 (incorrect, is actually SFXLevel = Large)
- Ground/Air=0x2 (incorrect, is actually SFXType = Kick)
- Direct/Indirect=0x1 (incorrect, is actually G/A = G only)
- 0x1 (this is Direct/Indirect = Direct)
- 0x4 (this is type = Hand)
- I'm not sure if this is what I told you before, but this is what's correct as I understand it at the moment.
- I guess I should try and contact the guy and tell him things are out of whack, see if it can be changed. Toomai Glittershine The Incomperable 18:48, 13 March 2016 (EDT)
- Okay let's see if I know what's up. You're using the mastercore site, correct? So here's what the deal seems to be, using Mac's up smash sweetspot as the example: