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A stage transformation is a feature that is used for certain stages starting in Super Smash Bros. Melee on. Stage transformations vary greatly in differences, with some stages changing minimally, while others will become noticeably different. Typically, transforming stages in the Super Smash Bros. series are banned from tournament play, depending on how majorly a transformation can affect a match.

Stage Transformations

In Super Smash Bros. Melee

Stage Games Tranformation type Notes
Brinstar Depths Super Smash Bros. Melee Complete Transformation As the players are fighting, Kraid will occasionally appear in the background, swiping at the stage with his claws. When hit, the stage will slowly spin either left or right, depending on which claw Kraid uses.
Mute City Super Smash Bros. Melee Scrolling This stage starts as a platform and floats along the track, occasionally dropping down on the road, leaving players vulnerable to the racers driving through.
Pokémon Stadium Super Smash Bros. MeleeSuper Smash Bros. Brawl Complete Transformation There are five variations: Basic, Grass, Water, Fire, and Rock. One can determine which variation it will change into on the large screen in the background. The layout of the stage will depend on which variation is used. For example, the Water variation features a pond, a windmill that functions as a spinning platform, and two platforms to the right.
Princess Peach's Castle Super Smash Bros. Melee Platform Appearance At various points during a match, buttons will appear on the stage. If a player were to press it, platforms and "!" Blocks appear in varying colors, depending on the color of the button pressed.
Venom Super Smash Bros. Melee Scrolling While the stage layout itself does not change, the stage will fly through a cave, capable of causing launching players to bounce off of a ceiling or wall.

In Super Smash Bros. Brawl

Stage Games Tranformation type Notes
Castle Siege Super Smash Bros. BrawlSuper Smash Bros. for Wii U Complete Transformation This stage has three different forms, transforming into the second form about 40 seconds into a match. The first form takes place on top of a kingdom, the second stage is in a throne room, with destructible statues functioning as platforms, and an underground level with a somewhat similar layout to Final Destination, before reverting back to the first form.
Delfino Plaza Super Smash Bros. BrawlSuper Smash Bros. for Wii U Scrolling Much like Mute City in Melee, Delfino Plaza starts on a platform, floating across the Delfino Plaza and making occasional stops in the various areas. Unlike Mute City however, there are no stage hazards.
Flat Zone 2 Super Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS Complete Transformation This stage has four forms: Fire, Oil Panic, Lion, and Chef, all of which are based on the Game & Watch games that were released back in 1981.
Frigate Orpheon Super Smash Bros. Brawl Complete Transformation Every so often, lights will flash and an alarm will sound, and the stage will flip upside down. This can become troublesome, as players can become disoriented by its sudden change and could cause them to self-destruct.
Halberd Super Smash Bros. BrawlSuper Smash Bros. for Wii U Scrolling Starting as a floor with walkoff blast lines, the floor later opens and a platform rises out of it, then becoming similar to Mute City, until stopping on top of the Halberd, becoming a flat stage with a single platform above.
Luigi's Mansion Super Smash Bros. BrawlSuper Smash Bros. for Wii U Complete Transformation The mansion is completely destructible, divided into four sections. When all sections are destroyed, the stage then has a similar layout to Final Destination, before the stage rebuilds itself.
PictoChat Super Smash Bros. Brawl Complete Transformation PictoChat contains 27 different variations, including Standard, the standard version, Fire, a variation with fire as stage hazards, and Missiles, a variation with missiles as stage hazards.
Pokémon Stadium 2 Super Smash Bros. BrawlSuper Smash Bros. for Wii U Complete Transformation Functions almost identically to Pokémon Stadium. The variations are Basic, Electric, Flying, Ground, and Ice, all with layouts and background Pokémon relating to the variation.
Port Town Aero Dive Super Smash Bros. BrawlSuper Smash Bros. for Wii U Scrolling Functionally identical to Melee's Mute City.
WarioWare, Inc. Super Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS Complete Transformation Around every 30 seconds, the door in the background opens and the players must play a Microgame. There are nine possible Microgames that can be played.

In Super Smash Bros. 4

Stage Games Tranformation type Notes
Arena Ferox Super Smash Bros. for Nintendo 3DS Complete Transformation Starting out as a flat stage, platforms occasionally rise from the ground, some of which being destructible.
Coliseum Super Smash Bros. for Wii U Complete Transformation Strikingly similar to Arena Ferox in function, albeit with walkoff blast lines instead.
Flat Zone X Super Smash Bros. for Wii U Complete Transformation Exactly the same as Flat Zone 2, except with the addition of Helmet from Melee's Flat Zone.
Kalos Pokémon League Super Smash Bros. for Wii U Complete Transformation This stage contains five forms: The Main Hall, the Dragonmark Chamber, the Blazing Chamber, the Ironworks Chamber, and the Flood Chamber, each one containing background Pokémon and stage elements relating to the type represented. Rarely, Legendary Pokémon can be encountered, each with unique special effects that affect the stage.
Living Room Super Smash Bros. for Nintendo 3DS Complete Transformation Objects, such as blocks and a toy mouse, will appear at the top of the stage and fall to the ground, changing the layout of the stage and damaging any players that happen to be underneath it.

Stage Transitions

In Super Smash Bros. Melee

In Super Smash Bros. Brawl

In Super Smash Bros. 4

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