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Pivoting

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Revision as of 08:54, November 16, 2015 by Zyrac (talk | contribs) (This should be a bit more helpful now. Could use attention from someone more knowledgeable though.)
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Marth pivoting a forward smash in Melee.

Pivoting, or DA Dashing, is a technique in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. 4 that lets a character use attacks out of a dash. The tactic was discovered by Philly Billy.

The technique makes use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - smashes, grabs and tilts can occur here without the lag that usually comes from using these attacks after a dash. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual turn-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.

One use of pivoting is to dash a short distance away from an approaching opponent and then turn around to attack them with a forward tilt, forward smash or grab. This is particularly useful for characters with disjointed attacks or far-reaching grabs. Pivoting can also be used to punish rolls and techs, as pictured.

It is also possible, though difficult, to perform a pivot without attacking, causing the character to simply stop and turn around without any lag. This is known among SSB4 players as a perfect pivot.

In SSB4, performing a pivot grab results in a grab with longer reach than usual. Such pivot grabs can also be performed in Super Smash Bros. Brawl, where pivoting is otherwise not possible.