Average user talk: Drill Blaster Mark 2
Hi there!
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I'm really happy to have you here, and look forward to working with you!
- Nyargleblargle (Talk · Contribs) 16:48, 3 October 2015 (EDT)
Laggytena
Viridi bless you, Drill. You finally made the goddess' page look not only accurate, but make her look as bad as she ACTUALLY is. However, there are many things you put that didn't go well with her: first of, she isn't slow falling, it's just below average, and it is her high gravity what makes her susceptible to vertical KB. Second of all, she is far from having one of the best aerial games, as if it wasn't for her high ending lag on her aerials except neutral air, she'd safely have it. Further compounded she doesn't have a "Hoo-Hah", that's only when the down throw to up air KO setup is guaranteed, which it isn't. Thgird of all, Her special moveset isn't notoriously poor, it is indeed THE WORST of them all (not even Mewtwo or Jigglypuff). Finally, remade some of the shortcuts that could've been done in the fisrt place.
This is "anon" bidding farewell to you. Thanks for making it editing easier in the page about the worst character in the game.
--189.173.182.195 05:13, 4 October 2015 (EDT)
I saw your edits on the Marth page...
and I was wondering, are you by chance familiar with Brian Hu? Just wondering. Ganonmew, The Evil Clone 08:37, 11 October 2015 (EDT)
- I've seen him once before, but other than that, no. Thanks for bringing it up, by the way. Drill Blaster Mark 2 (talk) 09:54, 11 October 2015 (EDT)
- No problemo. Ganonmew, The Evil Clone 12:29, 11 October 2015 (EDT)
- Also, tell me what color you want your sig to have and what it will say, and I'll see what I can do. Ganonmew, The Evil Clone 16:29, 11 October 2015 (EDT)
Go to your preference and copypaste this on there:
Drill Blaster Mark 2 Ganonmew, The Evil Clone 17:44, 11 October 2015 (EDT)
- What about talk? Serpent∞King (talk) 17:46, 11 October 2015 (EDT)
- Don't worry. Both of you did your job. Thank you very much, guys. Drill Blaster Mark 2 (talk) 17:54, 11 October 2015 (EDT)
- But you still have the same sig! Ganonmew, The Evil Clone 17:56, 11 October 2015 (EDT)
- I'll fix it later, it's 1 AM now... Drill Blaster Mark 2 (talk) 17:58, 11 October 2015 (EDT)
- What time zone are you? It's just a minute past 7 PM where I am. Ganonmew, The Evil Clone 19:01, 11 October 2015 (EDT)
- Let's see... When you sent this, it was 2:01 here... So, using the GMT as a reference, my time zone is +2, while yours is -5. Also, I'm sorry if this is confusing, but I have severe trouble using a reference system other than the GMT. [[User:Drill Blaster Mark 2|<span style="color:Gold">Drill Blaster</span> <span style="color:LightBlue">Mark</span> <span style="color:Red">2</span>]] (talk) 04:12, 12 October 2015 (EDT)
- What time zone are you? It's just a minute past 7 PM where I am. Ganonmew, The Evil Clone 19:01, 11 October 2015 (EDT)
- I'll fix it later, it's 1 AM now... Drill Blaster Mark 2 (talk) 17:58, 11 October 2015 (EDT)
- But you still have the same sig! Ganonmew, The Evil Clone 17:56, 11 October 2015 (EDT)
- Don't worry. Both of you did your job. Thank you very much, guys. Drill Blaster Mark 2 (talk) 17:54, 11 October 2015 (EDT)
What the hell happened here? Serpent∞King (talk) 04:14, 12 October 2015 (EDT)
- I have no idea. [[User:Drill Blaster Mark 2|<span style="color:Gold">Drill Blaster</span> <span style="color:LightBlue">Mark</span> <span style="color:Red">2</span>]] (talk) 04:15, 12 October 2015 (EDT)
- Just my luck. Drill Blaster Mark 2 (talk) 04:16, 12 October 2015 (EDT)
- Copy paste the entire sig line in your preferences here so I can correct...whatever's wrong. Serpent∞King (talk) 04:18, 12 October 2015 (EDT)
- OH WAIT, I forgot. Check "Treat signature as wikitext". That's the problem. Serpent∞King (talk) 04:21, 12 October 2015 (EDT)
- That explains it... Okay, thanks! Let me reset the sandbox real quick... Drill Blaster Mark 2 04:23, 12 October 2015 (EDT)
- Just noticed the "Talk" is missing... Hold on... Drill Blaster Mark 2 (talk) 04:27, 12 October 2015 (EDT)
- top is unnecessary. It'll put the viewer at the top anyway. Serpent∞King (talk) 04:29, 12 October 2015 (EDT)
- Ok, I'll fix it later. Drill Blaster Mark 2 (talk) 04:36, 12 October 2015 (EDT)
- And there goes that. Once again, thank you very much (Luigi quote). Drill Blaster Mark 2 (talk) 04:44, 12 October 2015 (EDT)
- Well now we live happily ever after. Ganonmew, The Evil Clone 07:25, 12 October 2015 (EDT)
- Just noticed the "Talk" is missing... Hold on... Drill Blaster Mark 2 (talk) 04:27, 12 October 2015 (EDT)
- That explains it... Okay, thanks! Let me reset the sandbox real quick... Drill Blaster Mark 2 04:23, 12 October 2015 (EDT)
- OH WAIT, I forgot. Check "Treat signature as wikitext". That's the problem. Serpent∞King (talk) 04:21, 12 October 2015 (EDT)
- Copy paste the entire sig line in your preferences here so I can correct...whatever's wrong. Serpent∞King (talk) 04:18, 12 October 2015 (EDT)
Definitely. But that is not a Luigi quote... Oh well. Drill Blaster Mark 2 (talk) 11:11, 12 October 2015 (EDT)
Hi there
Hi! I'm INoMed. Nice to meet you! this is my signature: INoMed (Talk) 12:40, 12 October 2015 (EDT)
- Hi! What's good? Drill Blaster Mark 2 (talk) 12:41, 12 October 2015 (EDT)
- Nuthin really. I just wanted to toss out a random hi to you xD INoMed (Talk) 12:42, 12 October 2015 (EDT)
- Well, that works too. :) Drill Blaster Mark 2 (talk) 12:45, 12 October 2015 (EDT)
- Nuthin really. I just wanted to toss out a random hi to you xD INoMed (Talk) 12:42, 12 October 2015 (EDT)
Some feedback
At first, I thought I was going to heavily dislike you because of the almost blatantly false consensus you came to on the Marth page (which is why I asked you the question about Brian), but now I'm starting to take a liking to you (I'm also very flattered by your userpage). Keep up the good work. Ganonmew, The Evil Clone 20:13, 14 October 2015 (EDT)
- Thank you. And I actually knew what was the purpose of that after I read about some incidents relating to Brian... The truth is, I kinda threw out Marth's positives that first time, because when you spend a lot of lab time, and then you're told that "Marth has been heavily buffed"... I didn't take it well at all. But learning from your mistakes is the point here, isn't it? Drill Blaster Mark 2 (talk) 05:15, 15 October 2015 (EDT)
- Yeah, except for me, a lot of users are annoyed of my constant making of the same mistake. -_-. Ganonmew, The Evil Clone 16:19, 16 October 2015 (EDT)
- I'm an exception, as I forgive anybody who makes mistakes, and fix any that I see. INoMed (Talk • Contribs) 16:21, 16 October 2015 (EDT)
- I'm definitely with INoMed. I always forgive a person's mistake, be it immediately or after a week. UNLESS they had a malicious intent. Then
they can go kill themselvesI simply stop bothering. It's not worth it in that case... —Preceding unsigned comment added by Drill Blaster Mark 2 (talk • contribs) 04:52, October 17, 2015 - Hey, I make a mistake with every other edit that I make, so... yeah. It's fine to make mistakes, that's why we have SW:AGF. Serpent∞King (talk) 05:13, 17 October 2015 (EDT)
- That is true... (Typing this with my left hand, because my right is stained with chocolate xD) INoMed (Talk • Contribs) 05:14, 17 October 2015 (EDT)
- Well, assuming good faith is one of the things that keeps this wiki running... Wait, you're writing with your left hand? You're a hero. Drill Blaster Mark 2 (talk) 05:18, 17 October 2015 (EDT)
- The editors keep the wiki alive. Serpent∞King (talk) 05:24, 17 October 2015 (EDT)
- Thanks drill blaster. INoMed (Talk • Contribs) 05:34, 17 October 2015 (EDT)
- Well, assuming good faith is one of the things that keeps this wiki running... Wait, you're writing with your left hand? You're a hero. Drill Blaster Mark 2 (talk) 05:18, 17 October 2015 (EDT)
- That is true... (Typing this with my left hand, because my right is stained with chocolate xD) INoMed (Talk • Contribs) 05:14, 17 October 2015 (EDT)
- I'm definitely with INoMed. I always forgive a person's mistake, be it immediately or after a week. UNLESS they had a malicious intent. Then
- I'm an exception, as I forgive anybody who makes mistakes, and fix any that I see. INoMed (Talk • Contribs) 16:21, 16 October 2015 (EDT)
- Yeah, except for me, a lot of users are annoyed of my constant making of the same mistake. -_-. Ganonmew, The Evil Clone 16:19, 16 October 2015 (EDT)
(Resetting for obvious reasons) No problem, INoMed. And, obviously, the editors are the most important. But you know just as well as I do about the vandalisms lately. Even Marth's page is now fully protected. You're definitely correct, SK, but I'm just saying, there are exceptions to the rule. Drill Blaster Mark 2 (talk) 06:21, 17 October 2015 (EDT)
- The full protection there should go away in a few hours. INoMed (Talk • Contribs) 06:23, 17 October 2015 (EDT)
- I hope so... This page is very well written, and deserves to be a featured article. Besides, Marth is best princess (kappa). Drill Blaster Mark 2 (talk) 06:28, 17 October 2015 (EDT)
Who would"ve thought my feedback would turn to this? ROFL. Also @INoMed you're a legend for being able to do that. And @DBM2, let's start to panic when it reaches SmashWikia levels of vandalism and Porplemontage has to shut the wiki down. :/ Anyway, this discussion was hilarious. Ganonmew, The Evil Clone 07:37, 17 October 2015 (EDT)
- It was easy to do that message with my left hand. In fact, I can use my left hand for anything! Except writing and drawing, which I have to do with my right hand. INoMed (Talk • Contribs) 07:40, 17 October 2015 (EDT)
- So basically INoMed is ambidextrous, which would make him a real threat if he was playing Smash. And, I've never seen Porplemontage around, not even before I joined SmashWiki... Let's certainly hope he (or she, I'm not sure) never has to take extreme measures. Anyway, there is a simple explanation to this, Ganonmew. In every conversation I take part in, there's a massive 15% possibility someone will say something funny. But it's good to know you guys are having fun, either way. Drill Blaster Mark 2 (talk) 08:49, 17 October 2015 (EDT)
Puff.
I saw your edit... and I must say: I don't think "m2k" has the worst special moveset in the game alongside Pally. His reflector in Confusion is quick and has low ending lag, his projectile in Shadow Ball is very powerful when fully charged, and his Teleport is pretty good as it is quick and gives him a lot of momentum. The only special move that has no use is Disable: is is slow, has more endlag than Confusion and can be reflected. Jiggs' special moves are wildly polarized as Pound can be used for combos, recovery and KOing (the latter is very situational though) and Rest makes the opponent rest in peace, while Rollout and Sing are telegraphed very easily. I think both "Jiggs" and "lol m2k" compete for the second worst special moveset.
Pally's default specials are all bad except Warp (which still has issues), as Autorecticle will hit only 30% of the time, Reflect and Counter are slow and have a lot of ending lag, and Warp has no hitboxes and even when she is about to teleport she can be hit, as well as having range as short as Mewtwo but no momentum to compensate. Those are the reasons why she has indeed the worst one (sadly). --BeepYou (talk) 22:56, 15 October 2015 (EDT)
- Noted. I'll revert my edit in a moment. Thanks for pointing it out. Drill Blaster Mark 2 (talk) 05:50, 16 October 2015 (EDT)
- @BeepYou: As for Mewtwo, Shadow Ball has no charging hitbox and needs more than 10 frames more time to charge than Lucario's and doesn't have high enough growth to compensate. Confusion is punishable on hit and has pretty bad range, and Teleport has you eat massive landing lag should you land just as you reappear, and has no hitboxes like Palutena, with just as much startup. As for Puffy Fluffy, Rest has almost no range, only has a hitbox for 1-2 frames, and is punishable on kill because it always blasts instead of Star/Screen KOing. As for Pound, good luck landing it with range like that. Ganonmew, The Evil Clone 16:17, 16 October 2015 (EDT)
When people point out the facts, don't call it hate.
If there's one thing that users on SmashWiki don't seem to like is sugarcoating the facts. This has happened on many accounts before this day, such as Dr. Mario's recovery, Palutena's default specials, SSB4 Diddy Kong's overall performance between 1.0.6 and 1.0.8, bugfixes being listed as nerfs, the list goes on. The truth is the truth; nothing else, and in this scenario, Sonic's back throw. It doesn't KO regularly until at least 182% with the best possible circumstances. I hope you understand. 15DollarsWentSouth (talk) 21:53, 21 October 2015 (EDT)
- I'm honestly sorry if this came out as hate, since I had no such intent. You are quite frankly the only user that had a serious reason, and I appreciate it you opened my eyes. Like up smash, some people (including me) would polarise its description. But when you pointed out the mistake, I was one of the first to defend the truth. I even tested it in-game, its power is okay, but... Anyway, the only thing that's left to do is improve back throw's description a bit. Thanks again. Drill Blaster Mark 2 (talk) 04:47, 22 October 2015 (EDT)
Be prepared.
Be prepared of a vandal named black pearl124... Just in case if he/she decides to sockpuppet. (Apple for rollback if needed) INoMed (Talk • Contribs) 07:26, 25 October 2015 (EDT)
- I already know... Thanks for the notice. Drill Blaster Mark 2 (talk) 07:29, 25 October 2015 (EDT)
- I just want people on guard. (If you have undid 3 DIFFERENT vandals, then feel free to apply for rollback. Heck, you don't even need to undo multiple edits at once! (Like my RFR)) INoMed (Talk • Contribs) 07:31, 25 October 2015 (EDT)
- Well, I'll be on stand-by. And it's kinda early for rollback... This is still my first month here... Drill Blaster Mark 2 (talk) 07:33, 25 October 2015 (EDT)
- I'm pretty sure there's no rule regarding "registration" when it comes to RFRs, but I'm pretty sure there is a rule regaarding edit count to the mainspace. (200 edits) INoMed (Talk • Contribs) 07:36, 25 October 2015 (EDT)
- True, there's no time restriction. I'm not that far from 200 mainspace edits either... Drill Blaster Mark 2 (talk) 07:38, 25 October 2015 (EDT)
- I'm pretty sure there's no rule regarding "registration" when it comes to RFRs, but I'm pretty sure there is a rule regaarding edit count to the mainspace. (200 edits) INoMed (Talk • Contribs) 07:36, 25 October 2015 (EDT)
- Well, I'll be on stand-by. And it's kinda early for rollback... This is still my first month here... Drill Blaster Mark 2 (talk) 07:33, 25 October 2015 (EDT)
- I just want people on guard. (If you have undid 3 DIFFERENT vandals, then feel free to apply for rollback. Heck, you don't even need to undo multiple edits at once! (Like my RFR)) INoMed (Talk • Contribs) 07:31, 25 October 2015 (EDT)
Meta Knight
Hey. On the Meta Knight page, you reverted my change about Meta Knight's kill power not being that bad. Honestly, though, Meta Knight has pretty good kill power compared to most of the cast. The idea of Meta Knight having poor KO options is IMO a common misconception about the character. The topic of MK's KO options has been discussed thoroughly on the MK boards since the beginning, and most agree that he has no problems killing. Not only is shuttle loop a great airdodge punish, but it can kill very well in the air at ~110% with no setups necessary (shuttle look is good for punishing airdodges because of it's diagonal angle). Not only that, but up air can set up into a shuttle loop at virtually any percent because of it's low knockback. Additionally, shuttle loop is actually stronger on the ground (the shuttle launch attack) which makes it an excellent OOS option. Even though MK gets punished if he misses, a good MK (see abadango or ito) is good at either confirming into it or setting up into it (and MK can still mix up his fall speed / platform landings if he misses). Another KO option is MK's back aerial. Again, not necessarily a KO setup, but ledge trump bair is incredibly deadly, as MK has one of the most powerful bairs in the game with 30 KB / 212 KBG (compare this to ZSS Up B which has 50 Kb / 220 KBG). It is also an excellent edgeguard tool and is very consistent against characters with linear recoveries. Even if the character is like Sheik, MK still has a drop down nair which is good at covering the 2 frame ledge vulnerability.
The last thing that IMO guarantees MK a kill if all else fails is his up throw. It technically kills on FD at around 180%, but this is with no rage, and on platformed stages like Dreamland this can kill at ~140%. While not a great up-throw, it is an excellent last resort and guarantees a kill if all else fails. MKs rarely need to use this, however, because they usually secure the kill beforehand. Finally, MK does have KO setups. This is quoted by a member on SmashBoards:
"-Dtilt to Cape/Shuttle loop
-Uair to Shuttle loop
-Dash attack to Shuttle loop
-Ftilt 1 to Grounded Shuttle loop
-Down throw to Shuttle loop(poor DI)
-Forward throw to Shuttle loop
-Up throw to Shuttle loop(if they DI in)
Of all kirby characters i find it funny that MK is commonly known for struggling to kill, he's got tools for very percent range. Yes including low percents certain characters get obliterated due to their physics(not naming) which skewers the MU drastically."
Im willing to discuss this if you dont agree though. Peace! :P --BattleBuddy (talk) 19:25, 26 October 2015 (EDT)