User:DrakRoar

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Rawr
—DracoRexKing's favorite environmental noise.
DracoRexKing
NidokingMS.png
Character info
Smash 64 main Kirby
Other Smash 64 characters Pikachu, Captain Falcon
Melee mains Marth, Captain Falcon
Other Melee characters Sheik, Ganondorf, Master Hand
Smash 4 mains Mario, Roy
Other Smash 4 characters Luigi, Mii Brawler, Master Core
Project M mains Marth, Roy, Kirby
Other Project M characters Charizard, Captain Falcon, Bowser
Personal and other info
Birth date (age 24)
Location Faraway place
Miscellaneous info
Skill Super Smash Bros. Inconsistent
Super Smash Bros. Melee Above-average
Super Smash Bros. Brawl Blargh
Super Smash Bros. 4 Pro-am
Project M Prefer it over Melee
NNID DracoRexKing
3DS code 4613 9400 0011

Hiya there! Welcome to DracoRexKing's page, also known as Yesz! in-game. I mostly make edits to pages that are incomplete, needs to be reorganised, or lack information that I find important. I have school during weekdays, though, so I tend to not be so active during those (except Friday :D).

About me

  • Spanish is my mother language. I'm from Chile. I started learning English when I was 5 by translating words from my videogames with the help of books or online translators, to the point I knew to write and speak English in full lines when I was 9. What further taught me subsequently was visiting internet websites in English like this wiki, and figuring out how things were worded. As of now, I still thank videogames for this.
    • Something that also aided me a lot in this was a Pokémon Handbook I had in Spanish with all the locations, types and attacks existing in Gen I, which I used to compare the names with the English ones in Pokémon Stadium, thus enabling me to translate words very quickly (e.g. "tipo Fantasma" to "Ghost-type", and "Lanzallamas" to "Flamethrower"). If I'm certain, it was this handbook.
  • I learned to read at the age of 4 thanks to interactive PC games.
  • I tend to be a quiet person, talking only when I find it necessary or when I find something I'm interested in. I dislike any type of bragging or showing off.
  • When someone doesn't know about something that isn't commonsense (e.g. a specific movie, videogame, etc.), I always tell them about it (if I know) instead of insulting them or bringing up idiotic comments like "What have you done all your life?". They are different people that do different stuff, so I respect that. Likewise, I prefer talking to people who think this.
  • My favorite subjects at school are English (I do excellently at this) and Math.
  • I like animals, especially domestic ones; I'm often friendly towards them and give them the same respect people generally give to humans. I absolutely hate any abuse done to animals.
    • I also like dinosaurs, which you might somehow see reflected in my name...

Videogame history

I started playing videogames at an early age (I think 3 or 4) with the Nintendo 64. I enjoyed playing many classics like Super Mario 64, Banjo-Kazooie, Ocarina of Time and Pokémon Stadium, and between those games, there was Super Smash Bros. I found it a really funny and interesting game, watching characters of the many games I owned fighting each other... though it wasn't really my favorite game because it was rather lacking on content in comparison to my other N64 games, and the N64 controller's stiff Control Stick made my thumb hurt after playing it for too long, considering the game's emphasis on the use of the Stick (yeah, this was a common problem for another game).

After the GameCube came out and I found out about the existence of Melee, I was extremely excited and wished to get the game, which I did along with the console in 2001 Christmas, being my first GCN game along with Pikmin (yeah, I got the Olimar trophy) and Super Mario Sunshine. I had lots of fun playing it with my family and friends, as well as myself alone, especially because of its new content making the game like 5 times bigger than the N64 one, namely the new characters, stages and game modes, my favorite being the Events. In fact, about 90% of my Gamecube playtime as on Melee. At that time, my N64 controllers' Control Sticks had worn out (fucking fragile things), so I eventually lost interest in it and played more on my Gamecube.

When the Wii came out, it was a great opportunity trying games like Super Mario Galaxy and Twilight Princess (never owned the GCN one), and Brawl again made me go aboard the hype train. When the game finally came out, I had noticed its slower gameplay and other changes I didn't like (such as changes on Events and Mario's much shittier moveset), but its new modes still caught my attention, especially the Subspace Emissary which is want I spent almost my whole time in during my first days of playing the game. The game didn't really feel comfortable to me with the Wii Remote, so I remained using my GameCube controllers.

Competitive Smash

While I had spent most of my videogame time on the Smash games back then, it wasn't until 2012 that I knew the competitive scene. Before that, I knew all of the characters' basic attacks (jab, 3 tilts, dash attack, 5 aerials, 3 smashes, 4 specials, grab and 4 throws) and often went to Training to test them and learn the damage some of them did, but my abilities weren't really consistent: while my memories of playing Smash's versus modes before being competitive are kinda hazy, I do remember I didn't short hop to use aerials or shield and dodge attacks as often, making me literally a "glass cannon" (though I didn't just run to my foe and use dash attack like most other casual players do). Also considering I mostly played free-for-alls on random stages with items on. Back then, the character I used the most in Brawl was Mr. Game & Watch, with whom I often used his strong forward air and smash attacks.

Years later, I once visited this wiki merely to know more information about the games, when I found out all about competitive terms and advanced techniques, as well as the games' fundamentals (e.g. punishing, spacing), tier lists, competitive rules (e.g. no items, legal stages). I wanted to know more about these, so I went through the articles and tested these techniques in my Melee, along with watching tournament matches and tech skill videos on YouTube. My perspective of the games had definitely changed then. This affected my friends (or more generally, people that I knew that played Smash) as well, albeit they sadly didn't appreciate the games as much as me, claiming that I "was being too serious on a game meant for fun" and not really caring about improving their skills. As such, practically nobody I know personally as of now plays at my level, preventing me from consistently showing my skills and actually knowing how good I am in comparison to other competitive players, and I still consider myself a big fish in a small pond up to this day. It's hard taking into account that where are live, there are barely any Smash tournaments with actually good players.

Since I was already part of the competitive scene when Super Smash Bros. 4 was revealed and came out afterwards, I mostly judged the game from that perspective, and overall I find it much better than Brawl, with it now being the Smash game I play the most thanks to its better online mode, AI, and the more laid-back play the 3DS version offers (allowing me to play it anywhere).

Playing with me

Simply add my 3DS friend code or NNID on my Smasher infobox, and I can play with you fine when I'm active. If I'm not on the IRC, leave a message on my talk page. My home Internet for some reason gives me issues when Smashing online against other people in my 3DS and Wii U, and we haven't had time to contact customer service, so I instead use my phone's Internet for playing Smash, which is 3G and has nothing connected to it besides my 3DS/Wii U, so it goes fine except against people with overworked Internet. As such, be sure to have a stable connection when playing with me.

For the games I use the tag "Yesz!", which is also the name I use for other games like Zelda and Pokémon. It originally started as a simple joke name in a reference to the Captain that I decided to use when I began playing Smash competitively, and since then I have used it for everything else I have played, since it's something with which I can be easily identified (due to not being any similar names out there, I mean).

My stand on each game

  • 64: Three words: Smash in diapers. Pretty basic as expected from the first Smash game. I tend to play this more for fun than the other Smash games, because I find it unbalanced: offense is a hundred times over defense, with the exaggerated hitstun, no DI and owerpowered L-canceling allowing a single hit to guarantee death with your next followups, while shieldstun is annoyingly high considering there's no powershielding, and only rolls exist, which also have more endlag than in posterior games. As such, I wouldn't really like playing the game competitively in a serious way, though I still enjoy occasionally kicking ass in it abusing the best techniques it has that aren't in the other Smash games, especially against the dumb AI which is amusing to battle. In regard to how I play the game, I had previously downloaded it for my Wii's Virtual Console, where I played it with a Gamecube controller like the rest of the games, but one day the data was lost, so I now play it on Project 64 instead, using a software to make the Gamecube Adapter for Wii U work on my PC. Not only I no longer possess the game on my N64 (R.I.P), but I wouldn't be able to play it with the current condition of my N64 controllers' Sticks anyway, and I wouldn't afford another Stick or controller. Also one thing I don't like about the controls is the obligatory tap jump, in addition to no C-stick, even when the D-Pad could've easily worked like one. It's cringeworthy to see my character accidentally jump in midair when I try an up air.
  • Melee: My favorite Gamecube game, and also my favorite Smash before Project M 3.0 and Smash 4. It was the game with which I started being a competitive player. It has much more content than the 64 game which makes it more enjoyable, and its gameplay is way more balanced, along with being faster-paced and having more advanced techniques for more in-depth battles. I do find, however, that the way in which some players abuse them is unnecessary: playing to win doesn't mean you should wavedash every single second. I dislike chaingrabbing and edgehogging; the former shouldn't be infinite, and the latter just looks like a disrespectful way to edgeguard your foe when you can just hit them with a powerful low-angle attack as they aim for the edge (considering there's no auto-grabbing). On the other hand I do enjoy others like dash-dancing, crouch canceling, edge canceling and the B-reversing, which I use often. Overall the game is fine for me, but I don't know anyone that plays it seriously (most of the people I know just say "nah it's similar to Smash 4" and make fools of themselves), so I can't properly get prepared for high-level play, since the AI in that game is worthless. As for the single-player modes, what makes them more difficult in my opinion is the useless C-stick instead of the "more advanced" AI or worse handicaps.
  • Brawl: Meh, I don't play this at all. Slow and campy, more unbalanced than ever, no compensation for removed techniques (unlike Sm4sh which did stuff like reducing the landing lag of some aerials) and nonsense like planking and hitstun canceling. In other words, a game where the negative aspects and unfair techniques can be easily abused. Not to mention it's completely outclassed by Sm4sh as of now. The only things I would say it has better than other Smashes are the Subspace Emissary and Boss Battles. But even then, I can improve my gaming experience on those with Project M, which also has more fun VS. modes.
  • Project M: Sparkled a lot of interest in me when 3.0 came out, adding back most of the things I liked in Melee as well as better stages. It also gave Brawl newcomers I disliked playing due to their poor moveset the buffs they deserved (e.g. Lucas, Charizard, Sonic), revived Mewtwo and Roy making them more useful and enjoyable to play, and is so far the only Smash game (although not official, sadly) where Zelda is worth it. Even my cousins agreed that it was the best Smash at its time, with one of them becoming obsessed with Ike's Quick Draw "fatality" (lol). Although for this game I'm still limited to not being able to play with any competent players (since the AI doesn't seem to know what it's doing most of the time), it is generally more enjoyable for me to play alone than the other Smashes, and the better controls and tweaks (e.g. optional tap jump, visible L-canceling) make it a better competitive game for me. 3.5 improved it further by making Stamina mode how it should be (in a mode were you have to deplete your foe's HP, is ridiculous that blast lines can still KO you), fixing Subspace Emissary and adding Debug mode and All-Star Versus mode. In short, a pretty fun mode to play.
  • Sm4sh: Currently my most played Smash game. I have both versions as you might already know, so I go for 3DS when I'm not at home, and otherwise play Wii U for the more "tournament style" play and distinct modes. First of all I'd say I generally like the changed made to it from Brawl, especially the return of true combos, ledge stealing, rage (better for heavyweights, who often place low in Smash games...), removal of random tripping (of course), nerfed camping and faster falling speeds & gravity. I do however dislike the other half of changes, like the unnecessarily longer survivals due to better recoveries and easier-to-abuse dodges (rolls are ridiculous, and air dodges now make edgeguarding almost nonexistent), the different DI also delaying KOs for longer, less useful throws (for most characters only down throw is useful), overuse of shields due to still being very safe and - as a result - grabs, and rarer Star/Screen KOs. Nonetheless, I still enjoy it due to having the most character variety along with customization, the best AI (horribly spams with some characters, but it's now finally useful to practice against due to, for example, its dodging of moves while recovering), a better online mode, and being the most common Smash game so I have more opportunities to enjoy it with friends.

Other Smash opinions

  • Zelda sucks in every Smash game to date. Give her better range in attacks, more useful aerials (e.g. less laggy Lightning Kicks with easier-to-land sweetspots) and a proper projectile, and she'll be fine. See her in Project M.
  • The more character balance a game has, the better and more enjoyable it is, because then more characters have a notable tournament representation as opposed to just 1/5 of the whole roster. Don't you think it's boring to see Fox all the time in Melee tournies?
  • Custom characters are fine, with the exception of Rosalina.
  • For my opinion on wavedashing, chaingrabbing and edgehogging, see above.
  • Whenever I see a match, I'll always appeal the player with the lower-tier or more underrated character. If both are playing equally overrated characters, or if it's a ditto, it depends.
  • Why is Time still the default battle mode in Versus?! 95% of Smash players in the world prefer Stock, and that's the setting almost all the single-player modes use anyway.
  • Smash games should give an option so that items can be equipped by characters and used by them in a pinch, with only one item per player and one use per match. That'd surely allow items to be tournament legal and bring more hype to matches: they are only banned because of random appearances anyway. It's somewhat sad to see them have no use despite forming such a large part of Smash's gameplay.
    • With this said, tweak items such as Poké Balls so that players can know what Pokémon spawns from them, nerf OP items like the Beetle and Star, prevent battering items from being thrown indefinitely, etc.
  • To have more legal stages, there should be a "Hazard Switch" that simply disables hazards, and nothing else. For example, Wily's Castle could perfectly be a legal/counterpick stage with just the Yellow Devil removed. Omega stages are pointless: why should we have like 50 boring carbon copies of the same stage, just with a different background nobody will care about during serious matches?
  • I completely agree with this.
  • No, taking on many hits and reaching high damage percents doesn't mean you're done for. The game is about launching your foe offstage, not dealing the most damage: your percentage doesn't matter if you can avoid getting hit afterwards. In Sm4sh's case, rage can even help you.
  • SMASHVILLE IS NOT THE ONLY STAGE WORTH ANYTHING IN SMASH. (ripped off)

How For Glory should've been

  • Global Smash Power should've been a thing in this mode as well, with the number determining what type of players you'll encounter, although their GSP is not displayed. Battling against scrubs all the time sucks.
  • Free-for-alls and Team Battles should've also been 2-stock matches of 6 minutes (1 more minute than in 1-on-1), with For Fun being designed for Time matches.
    • For Team Battles, players have an option whether to allow their ally to use Share Stock or not. If they decide to have it disabled, they'll likewise only encounter allies with the option disabled as well.
  • Team attack should be on. I know this would've caused a lot of griefing, but to avoid that, make it so that the game detects how many times a player has attacked their ally compared to actual enemies, and if the ally was attacked more times, the griefer is disconnected at the end of the match and banned for a long time from Team Battles (like 1 week, though only from that mode), while the ally's winrate is unaffected. In short: team attack on in For Glory, and off in For Fun.
  • In Team Battles' Two Players option, players should be able to team up with a CPU, with levels from 7 to 9 depending on the matchup (e.g. GSP difference, other players' characters).
  • In 1-on-1, self-destructs shouldn't count as a KO for the other player.
  • In all For Glory modes, instead of going to Sudden Death, the player with the lowest damage percentage at the end wins; Sudden Death only comes if both have equal %.
  • Stages: Instead of Omegas, players fight on a unique stage with variable background and blue cybernetic-style floors, making them feel like in an environment where they're fighting a distant, unknown player. The stage comes in 4 randomly-selected forms: Omega (Final Destination), Alpha (Battlefield), Beta (Smashville) and Delta (Brawl Yoshi's Island: Can be wall jumped on and has a moving platform in the place of "Randall"). Players can select any game music to play during these stages, thus being able to listen to their favorite music online (what the Omegas in the final game failed to achieve), and the background in these changes depending on the music, resembling the stage in which the selected theme would play.

Other

I'm also a huge enthusiast of the Pokémon games. My favorite Pokémon of all time is Nidoking, present on my profile and signature, and often having a big place in my team. Other favorites of mine are Charizard, Tyranitar, Aerodactyl and Bisharp, and my favorite non-evolved Pokémon is Tyrunt. As for the games, the one I play the most frequently is Omega Ruby, and I also play on the online simulator Pokémon Showdown. In case you play as well, I can trade you any Pokémon you want, no problem with that.

As for competitive play...

MEGA RAYQUAZA IS NOT THE ONLY POKÉMON WORTH ANYTHING IN ORAS.

Subpages


Badass Nidoking.png I'm the male among males! Badass Nidoking.png