User:Sausage12/Changes for Ganondorf
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Here are some changes I would like to see for Ganondorf. While I would like to see him receive some new moves, they will not be included in this list. I will make another page for that.
Atributes
- Walk Speed: Much slower. Make it the slowest in the game! He's an old man.
- Air Speed: Increased (0.79 - 0.82). He's supposed to be frightening, so give him him more mobility in the air.
- Traction: Increased: Those shoes should be able to provide him much more traction.
- Rolls: Faster and cover more distance.
Ground attacks
- Neutral Attack/Zap Shove: Slightly increased range. Sourspot deals 7% damage now. 5 frames less endlag.
- Forward Tilt/Sparta Kick: Increased range.
- Forward Smash/Dark Lunge: Angled down forward smash has slightly increased range.
- Up Smash/Warlock Punt: Bigger hitbox in front of Ganondorf.
- Down Smash/Wizard's Sweep: First hit deals 1% more damage.
Aerials
- Neutral Air/Double Trouble: Less start up.
- Forward Air/Skull Crusher: Regains third hitbox. This hitbox can meteor smash.
- Forward Air/Skull Crusher: Sweetspot now has darkness properties.
- Up Air/Bicycle Spin: More range.
- Up Air/Bicycle Spin: More "menacing" animation.
- Down Air/Thunder Stomp: KOs 9% earlier. Deals 1% more damage.
Other attacks
- Grab: Range improved.
- Forward Throw: KOs 15% sooner.
- Back throw: KOs 40% sooner and deals 1% more damage.
- Up Throw: Crumbles the opponent, like Ryu's down special. Also has less end lag.
- Down Throw: A little less endlag.
Specials
- Warlock Punch: Slightly greater knockback growth plus 1% more damage for grounded version.
- Warlock Thrust: Both Sweetspot and sourspot deal 1% more damage. KOs 105% sooner.
- Flame Choke: Follow-ups are more reliable. Aerial version grants him more horizontal recovery.
- Dark Dive: Can latch onto opponents even at the beginning of the move. The move now deals 13% damage. Uppercut deals 2% more damage plus greater knockback.
- Dark Vault: Much greater horizontal distance. Less start-up. Grab damage does .5% more each hit.
- Wizard's Foot (Grounded): Larger hit box. KOs 15% sooner.
- Wizard's Assault: Less ending lag. Sour spot removed. Deals 3% more damage for both grounded and aerial versions. Slightly more knockback. More powerful spike.