Jigglypuff (PM)
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Jigglypuff in Project M and Project+ | |
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Universe | Pokémon |
Base game appearance | Brawl |
Moveset inspiration | Jigglypuff (SSBM), Jigglypuff (SSBB) |
Alternate costume | Fairy Costume Jigglypuff |
Jigglypuff is a playable character in the Brawl mod Project M. It returns from Melee with a nearly identical moveset.
Attributes
Changes from Melee to PM
Jigglypuff has remained relatively unchanged from Melee to Project M, although it has gained a few additional options from Brawl-based mechanics.
Aesthetics
- Neutral attack and up aerial now use the Fan sound effect.
Ground Attacks
- Dash attack remains cancelable from Brawl, allowing Jigglypuff to DACUS and Gatling Combo, improving its ground mobility.
- Down aerial hits faster.
Special Moves
- Sing puts enemies to sleep for longer than it did in Melee and Brawl to compensate for the new sleep mechanics (mashing causes characters to wake up earlier).
Revisions
v2.5b
- Jigglypuff's Up Taunt now winks. The eye that winks depends on the direction the user is facing.
v3.0
- Sing sleep power increased to compensate the sleep mechanic changes.
v3.5
- Forward Throw now hits all characters.
- Beginning of forward roll intangibility: Frame 3 → Frame 2
- Forward Throw deals less knockback.
- Hitboxes and knockback of Down Throw now match Melee's.
v3.6
- Fixed a bug that prevented Jigglypuff from using Beam Swords correctly.
Moveset
Up to date as of version 3.6.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Jigglypuff performs two short-ranged jabs forward. | ||
3% | ||||
Forward tilt | 10% | Jigglypuff does a horizontal spinning kick. Has relatively short range. This move can be angled up or down. | ||
Up tilt | 9% (clean), 8% (late) | Jigglypuff leans forward and kicks up from behind with its right foot. Deals high knockback. | ||
Down tilt | 10% | Jigglypuff crouches low and sticks one foot forward. | ||
Dash attack | 12% (clean) 8% (late) | Jigglypuff dashes forward and headbutts the opponent. This move can be used for a DACUS. | ||
Forward smash | 17% (clean) 13% (late) | Jigglypuff lunges forward and delivers a front kick. Has good rage but significant ending lag. | ||
Up smash | 14% | Jigglypuff headbutts the air, hitting opponent with great force. A smaller hitbox exists in Jigglypuff's head that deals 15% damage, but never actually connects due to being overlapped by the bigger hitbox. | ||
Down smash | 12% | Jigglypuff spins around, then does a split kick, hitting on both sides simultaneously. Both feet launches opponents at a semi-spike trajectory, making it a useful edgeguarding move. Both of Jigglypuff's feet are intangible while the hitboxes are out. | ||
Neutral aerial | 12% (clean), 9% (late) | Jigglypuff squishes itself and sticks one forward. A decent spacing move; has sex kick properties. | ||
Forward aerial | 10% (clean body), 12% (clean feet), 7% (late) | Jigglypuff quickly extends both feet in front of itself. A useful move for edgeguarding and is the backbone of many of Jigglypuff's aerial combos. | ||
Back aerial | 12% | Jigglypuff spins backward and kicks behind itself. This move can lead to a wall-of-pain. | ||
Up aerial | 12% | Jigglypuff waves one arm overhead, launching opponents upwards. Quite useful as a juggling move when combined with Jigglypuff's multiple jumps. | ||
Down aerial | 2% (hits 1-8) | Jigglypuff drills down at the opponent, hitting multiple times. This move can be led into ground moves, or into a combo finisher with Rest. Similar to Samus's up tilt, this attack can only meteor smash grounded opponents, making it an unconventional meteor smash. | ||
Grab | — | |||
Pummel | 3% | Slaps opponent with its tuft of hair. Fairly slow. | ||
Forward throw | 5% (hit 1), 7% (throw) | Jigglypuff puffs itself up to push its opponent away. Deals surprisingly high knockback compared to most throws. | ||
Back throw | 10% | Jigglypuff back suplexes the opponent. | ||
Up throw | 11% | Jigglypuff spins once and tosses opponent upwards. The strongest out of all of Jigglypuff's throw. Leads to a Rest on fast-falling opponents, which is the first step for the space animal slayer combo. | ||
Down throw | 1% (hits 1-4), 3% (hit 5), 2% (throw) | Jigglypuff grinds the opponent into the ground. | ||
Floor attack (front) | 8% (foot), 6% (body) | Spins one leg around while getting up, kicking behind then in front of itself. | ||
Floor attack (back) | 8% (foot), 6% (body) | Spins one leg around while getting up, kicking behind then in front of itself. | ||
Floor attack (trip) | 5% (hit 1), 3% (hit 2) | Spins on its head and kicks around itself. | ||
Edge attack (fast) | 7% | Jigglypuff flips up from the ledge with a kick. | ||
Edge attack (slow) | 8% | Jigglypuff slowly gets up and spins its body in a similar fashion to its down smash. | ||
Neutral special | Rollout | 10-18% | Jigglypuff rolls forward to attack. The move's power, range, and speed can be increased by charging it. When it is fully charged, Jigglypuff will say "Jiggly!" and briefly flash. The direction of the move can be changed by pressing the opposite direction on the control stick and hitting an opponent will cause Jigglypuff to rebound. This move can help with horizontal recovery, but will put Jigglypuff into a helpless state whenever the move ends in the air. | |
Side special | Pound | 13% | Jigglypuff punches forward, causing opponents to be launched upward. The move has short range but stay out for a long time, similar to a sex kick. This move can be used to gain vertical and horizontal distance by tilting the control stick upward or downward respectively. | |
Up special | Sing | — | Jigglypuff plays its infamous song, causing any opponents nearby to fall asleep. The more damage the opponent has, the longer they stay asleep. The sing time can be cancelled if Jigglypuff grabs onto the ledge, with the opponent falling asleep (leaving them vulnerable), but that isn't effective due to the move's such low range. | |
Down special | Rest | 28% | Jigglypuff's most devastating attack. Jigglypuff dozes off, gaining a few frames of invincibility, before becoming completely falling asleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will receive extremely very high flame damage and huge knockback. This move can OHKO lighter opponents or larger opponents at close edges. | |
Final Smash | Puff Up | 17% | Jigglypuff rapidly swells up to a gargantuan size, barely being able to cover up all of Final Destination. During the inflation process, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY!!!", opponents are then completely pushed off the stage, sometimes leading to a OHKO. Touching Jigglypuff during deflation deals damage and high knockback. |
In competitive play
Notable players
Alternate costumes
Jigglypuff now gets back its yellow crown costume from Melee as another palette swap. It additionally has a new costume that gives it a more opaque color and fairy wings, which emit sparkles when moving in midair; this heavily references the fact that Jigglypuff has become part Fairy (type) in recent Pokémon games (more specifically the Generation VI games), which is a newly-introduced elemental type.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |