User talk:TheNuttyOne/Pokémon Ranger

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Revision as of 11:05, September 16, 2015 by DekZek (talk | contribs) (too much randomness)
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Balance Patch DekZek1

From what I see so far, the Ranger would have an overly centralizing effect on gameplay, as a lot of attacks deal more damage than normal. I would recommend letting me add balance patch DekZek1, which would prevent ranger from becoming the next Meta Knight. This patch would lower the total damage output by the final smash and special moves, and reduce the Ranger's chance of being banned. What do you think? DekZek Dekzeksig.png 18:21, 15 September 2015 (EDT)

please do, i suck at numbers xD ---Preceding unsigned comment added by you. Or maybe Nutta. 22:03, 15 September 2015 (EDT)
Nutta, there is way too much randomness in the special moves. Do you really need to choose which fireball to send out with Mario? I suggest picking one type of move with diff pkmn doing it. This would be easier to program and play as. I have a plan for all of the moves except for the specials. The final smash is repurposed into a Trapping move, dealing about 30% dmg. What do I do to make the specials make sense. Fly is okay, I already balanced it out. DekZek Dekzeksig.png 12:05, 16 September 2015 (EDT)