Jyk

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Jyk
Jyk.JPG
A flame Jyk.
Universe Super Smash Bros.
Level(s) appears in Electric type:
Skyworld
Research Facility I
The Path to the Ruins
The Wilds I
Subspace Bomb Factory I
Subspace Bomb Factory II
Subspace I
The Great Maze
Fire type:
The Plain
The Battlefield Fortress
The Ruins
Battleship Halberd Interior
The Great Maze
Water type:
The Jungle
The Lake
The Ruined Zoo
The Lake Shore
The Swamp
The Glacial Peak
The Great Maze

Jyk (ジャキール, Jakiiru in Japanese) is an enemy/trap in Super Smash Bros. Brawl's The Subspace Emissary mode. It is a non-sentient spike ball that either stays in one place or moves in a predetermined path. There are three varieties of Jyk, depending on the environment: Flame Jyks appear in caverns and ruins, Electric Jyks appear in the sky and in mechanized areas, and Hydro Jyks (which do electric damage) appear near lakes, rivers, and frozen tundra.

Jyks are immune to all attacks and therefore cannot be destroyed, making them more like an obstacle than an enemy. It also cannot be captured by a trophy stand; one must clear Boss Battles with 20 characters to get the Jyk trophy.

Jyks are noticeably similar to the Gordos from the Kirby series.

Trophy description

A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.

Gallery

Trivia

  • Despite Jyks being called out for their spikes in the trophy description, it is the Jyk's core that deals damage, not the spikes.
  • Although they cannot be defeated, Jyks will display a health bar when attacked. The bar appears completely empty, as the game considers them to have a health of -1.