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List of updates (SSB4)/1.0.6 changelog
From SmashWiki, the Super Smash Bros. wiki
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This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
The player's selected name now persists between modes.
In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.
Stages
Lylat Cruise edges changed for "slope" recoveries.
The Nabbit glitch has been removed.
Fixed glitch where Ness's down throw could send opponents through the boat on Wuhu Island for an instant KO.
Bowser
Bowser has more control over the trajectory of Flying Slam.
Bowser Jr.
Side smash can now hit at closer range.
Captain Falcon
Forward Smash Downwards angled knockback noticeably reduced.
Charizard
Up throw damage: 6%, 2% → 8%, 3%
Fly deals more knockback.
Flare Blitz recoil damage: 4% → 5%
Sweetspot and sourspot of forward aerial have been switched.
Dark Pit
No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.
Donkey Kong
Giant Punch charges slightly faster.
Diddy Kong
Up air damage: 8% → 6%
Up air's knockback is also significantly weaker.
Forward air damage: 12/10% → 10/8%
Up throw damage: 10% → 8%
Down throw damage: 7% → 6%
Monkey Flip (kick) has an extra hitbox that deals 10% damage near the end of the kick.
Monkey Flip (grab) damage: 12% → 10%
Monkey Flip (jump) damage: 10% → 8%
Forward smash's ending lag increased.
Dr. Mario
Forward aerial (clean) damage: 15.68% → 16.8%
Angle of up smash is more horizontal.
Falco
Forward smash (angled downward) is approximately 15% stronger.
Ganondorf
Jab damage: 6-9% → 7-10%
All throws aside from back throw has less end lag.
Ike
Aether Drive now behaves normally when in slow motion.
Kirby
Down throw damage: 6.6% → 10.2%
Inhale can be canceled earlier.
Up smash K.O.s 7% earlier.
Down smash K.O.s 4% earlier.
Kirby moves faster on the ground while charging Hammer.
Hammer Flip has less ending lag.
Link
Spin Attack comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).: 12% → 14%
Back half of spin attack KOs 19% later.
First hit of jab lasts 27 frames instead of 19, and no longer has any IASA frames.
This change also removes his "Jab Cancel Death Combo."[1]
Up throw has less KO potential.
Dash attack damage (non-tip): 13% → 12%
Dash attack's hitbox comes out sooner.
Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.
Hylian Shield now blocks Blaster shots.
Down air's reach increased by 50%.
Little Mac
Jolt Haymaker has increased knockback.
Lucario
ExtremeSpeed: Landing lag glitch has been fixed.
Lucina
Forward aerial damage: 8.075% → ~8.575%
Down tilt damage: 8.075% → ~8.575%
Forward smash damage: 14.725% → ~15.275%
Down smash (second hit) damage: 13.775% → ~14.275%
Down aerial's meteor hitbox has been increased.
Shield Breaker damage: 8.075% → ~8.575%
Shield Breaker (full charge) damage: 21.85% → ~22.85%
Luigi
Fireball sour now does 1% less damage.
Mega Man
Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
Landing lag glitch has been fixed.
Meta Knight
Screen shakes slightly more violently when using Down throw.
Dimensional Cape: Landing lag glitch has been fixed.
Mii Brawler
Forward aerial damage: 4%, 6% → 3%, 5%
Back aerial damage: 12% → ~10%
The first hit of Piston Punch can no longer OHKO light characters.
Mii Swordfighter
Down tilt damage: 6% → 8%
Neutral aerial damage: 5% → 8%
Hero's Spin (grounded) damage: 12-16% → 14-19%
Olimar
A glitch where reflecting Order Tackle would give the Pikmin a permanent power boost has been fixed.
Pac-Man
Trampoline can no longer be affected by Pocket.
Pikachu
Ledge grab animation's length has been standardized, becoming slower as a result.
Pit
No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.
R.O.B.
Up throw does less knockback.
Robin
The wind repeating hits of jab do less knockback and thus link to each other better.
Tomes do not disappear when landing on platforms.
Rosalina & Luma
Luma health: 52 HP → 48 HP
Samus
Forward tilt (sweetspot) damage: 7/8% → 8/9%.
Sheik
Back aerial damage: 11/10% → 8/7%
Down tilt damage: 7.5% → 5%
Sonic
Back throw does less knockback.
Spin Dash (fully charged) damage: 10% → 7%
Burning Spin Dash appears to have reduced invincibility.
Up smash and down smash deals less knockback by 20-25%.
Spring can no longer be affected by Pocket.
Homing Attack's applicable targets reduced to characters only (no longer targets Luma).
Toon Link
Hero's Shield now blocks Blaster shots.
First hit of Down Smash's knockback reduced.
Yoshi
Ledge attack has less ending lag.
Zelda
Forward smash connects properly in more situations.
Phantom Slash has slightly less ending lag.
Phantom stays out for slightly longer.
Destroyed Phantom regeneration time: 6 seconds → 9 seconds