Super Smash Bros. 4

List of updates (SSB4)/1.0.6 changelog

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This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  •   Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  •   Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  •   It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  •    The player's selected name now persists between modes.
  •    In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.

Stages

Bowser

  •   Bowser has more control over the trajectory of Flying Slam.

Bowser Jr.

  •   Side smash can now hit at closer range.

Captain Falcon

  •   Forward Smash Downwards angled knockback noticeably reduced.

Charizard

  •   Up throw damage: 6%, 2% → 8%, 3%
  •   Fly deals more knockback.
  •   Flare Blitz recoil damage: 4% → 5%
  •   Sweetspot and sourspot of forward aerial have been switched.

Dark Pit

  •   No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

Donkey Kong

Diddy Kong

  •   Up air damage: 8% → 6%
  •   Up air's knockback is also significantly weaker.
  •   Forward air damage: 12/10% → 10/8%
  •   Up throw damage: 10% → 8%
  •   Down throw damage: 7% → 6%
  •   Monkey Flip (kick) has an extra hitbox that deals 10% damage near the end of the kick.
  •   Monkey Flip (grab) damage: 12% → 10%
  •   Monkey Flip (jump) damage: 10% → 8%
  •   Forward smash's ending lag increased.

Dr. Mario

  •   Forward aerial (clean) damage: 15.68% → 16.8%
  •   Angle of up smash is more horizontal.

Falco

  •   Forward smash (angled downward) is approximately 15% stronger.

Ganondorf

  •   Jab damage: 6-9% → 7-10%
  •   All throws aside from back throw has less end lag.

Ike

Kirby

  •   Down throw damage: 6.6% → 10.2%
  •   Inhale can be canceled earlier.
  •   Up smash K.O.s 7% earlier.
  •   Down smash K.O.s 4% earlier.
  •   Kirby moves faster on the ground while charging Hammer.
  •   Hammer Flip has less ending lag.

Link

  •   Spin Attack comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).: 12% → 14%
  •   Back half of spin attack KOs 19% later.
  •   First hit of jab lasts 27 frames instead of 19, and no longer has any IASA frames.
    •   This change also removes his "Jab Cancel Death Combo."[1]
  •   Up throw has less KO potential.
  •   Dash attack damage (non-tip): 13% → 12%
  •   Dash attack's hitbox comes out sooner.
  •   Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.
  •   Hylian Shield now blocks Blaster shots.
  •   Down air's reach increased by 50%.

Little Mac

Lucario

Lucina

  •   Forward aerial damage: 8.075% → ~8.575%
  •   Down tilt damage: 8.075% → ~8.575%
  •   Forward smash damage: 14.725% → ~15.275%
  •   Down smash (second hit) damage: 13.775% → ~14.275%
  •   Down aerial's meteor hitbox has been increased.
  •   Shield Breaker damage: 8.075% → ~8.575%
  •   Shield Breaker (full charge) damage: 21.85% → ~22.85%

Luigi

  •   Fireball sour now does 1% less damage.

Mega Man

Meta Knight

Mii Brawler

  •   Forward aerial damage: 4%, 6% → 3%, 5%
  •   Back aerial damage: 12% → ~10%
  •   The first hit of Piston Punch can no longer OHKO light characters.

Mii Swordfighter

  •   Down tilt damage: 6% → 8%
  •   Neutral aerial damage: 5% → 8%
  •   Hero's Spin (grounded) damage: 12-16% → 14-19%

Olimar

Pac-Man

  •   Trampoline can no longer be affected by Pocket.

Pikachu

  •   Ledge grab animation's length has been standardized, becoming slower as a result.

Pit

  •   No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

R.O.B.

  •   Up throw does less knockback.

Robin

  •   The wind repeating hits of jab do less knockback and thus link to each other better.
  •   Tomes do not disappear when landing on platforms.

Rosalina & Luma

  •   Luma health: 52 HP → 48 HP

Samus

  •   Forward tilt (sweetspot) damage: 7/8% → 8/9%.

Sheik

  •   Back aerial damage: 11/10% → 8/7%
  •   Down tilt damage: 7.5% → 5%

Sonic

  •   Back throw does less knockback.
  •   Spin Dash (fully charged) damage: 10% → 7%
  •   Burning Spin Dash appears to have reduced invincibility.
  •   Up smash and down smash deals less knockback by 20-25%.
  •   Spring can no longer be affected by Pocket.
  •   Homing Attack's applicable targets reduced to characters only (no longer targets Luma).

Toon Link

Yoshi

  •   Ledge attack has less ending lag.

Zelda

  •   Forward smash connects properly in more situations.
  •   Phantom Slash has slightly less ending lag.
  •   Phantom stays out for slightly longer.
  •   Destroyed Phantom regeneration time: 6 seconds → 9 seconds

References

SmashBoards Thread

Reddit Thread

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